What do I have to obtain in order to decompress the video?
Lotsa Spaghetti (version 2, works on o3DS!)
Root / Submissions / [.]
12Me21Created:
Version:Size:
Improved version of "spaghetti simulator" by Perska. (now works on o3DS!)
Video from Hotel Mario.
NOTE: PROJECT WAS REMOVED FOR COPYRIGHT REASONS...
(if anyone wants to reupload they can though lol)
Very interesting... Also, I think you replied on the wrong comment chain.
oops yeah
the video was compressed weirdly so in order to decompress it, I just ran the original video player, and replaced the GLOADs with writing to an array, which I then saved.
(Correct me if I'm wrong, but...) This may be the first SmileBASIC program to include full motion video. That's impressive, too bad it got removed (and because of the quality), but still impressive.
Replying to:ClassicGaminer
(Correct me if I'm wrong, but...) This may be the first SmileBASIC program to include full motion video. That's impressive, too bad it got removed (and because of the quality), but still impressive.
It was removed because some brainless wacko claimed Hotel Mario for some reason.
I find it funny that anyone would want to claim ownership of Hotel Mario
Replying to:ClassicGaminer
(Correct me if I'm wrong, but...) This may be the first SmileBASIC program to include full motion video. That's impressive, too bad it got removed (and because of the quality), but still impressive.
Actually, this (and the bad original version I made) are not first.
The Japanese made Bad Apple playable. Too lazy to link it for now, just type Bad Apple in the search bar on this site.
Replying to:ClassicGaminer
(Correct me if I'm wrong, but...) This may be the first SmileBASIC program to include full motion video. That's impressive, too bad it got removed (and because of the quality), but still impressive.
Replying to:ClassicGaminer
(Correct me if I'm wrong, but...) This may be the first SmileBASIC program to include full motion video. That's impressive, too bad it got removed (and because of the quality), but still impressive.
Mine is either the 3rd or 4th (as far as I know) depending on how you count.
Did you have to draw every frame or could you import them in some way?
I used ffmpeg to extract the frames invidually, and then used a tool that converts images to SB GRPs. Then I imported those files with Homebrew, and quickly made a tool to put the frames together.
12Me21 changed some stuff making it easier to playback and stuff.