How do you stop the lag.
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SamCreated:
O3DS is slower than N3DS.
... which addresses the 'why', but not 'how to fix'. How to fix is to do less computations. A quick fix might be to double all your movement values and use VSYNC 2 rather than VSYNC.
Calculations rarely have any performance impact. The problem is most likely graphics commands like GPAINTThat's not entirely true. Doing a LOT of floating point math is actually pretty slow, even on modern PCs (but less so.) That's why a lot of computation-heavy software uses caching etc. to save on computations.