Games and Programs List
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haloopdyCreated:
Replying to:HTV04
Here's a revised (or newer) version of Solid Gunner by SmileBoom:
RXX2EP3 - Solid Gunner -Revision- - SmileBoom
You're welcome! Also the original version still exists, this is just a revised version.
Replying to:Orange
in the chess games code there is a working key for minesweeper by the same guy, Yoshiaki. E3AN3XZF
Thank you!
Replying to:Orange
in the chess games code there is a working key for minesweeper by the same guy, Yoshiaki. E3AN3XZF
No Problem :D
Rwiiug made a set of sound effects for SmileBASIC:
https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fW0MSTew
Replying to:HTV04
A new version of ABREGEX is out: 2E3E43GJ
Sorry I keep spamming updates, I just want to make sure each program on here has the correct key.
Sorry but I couldn't find anything new on this version. Only that the key is different.
Anyway, i'll leave the miiverse profile of actorbug since there are other interesting keys ( a file comparer and a debugger that let you set break points and see the state of all the global variables).
https://miiverse.nintendo.net/users/actorbug
Also, I didn't know that Rwiiug released a set of sound effects. Thanks for sharing the post.
Replying to:HTV04
A new version of ABREGEX is out: 2E3E43GJ
Sorry I keep spamming updates, I just want to make sure each program on here has the correct key.
Ok. The fact that he released a new version though means that he at least changed something, so it should still be added just in case the old one gets removed.
NK8_BYOON: This seems like a game done on pico-8.
KEY: [Z3D43EAV]
https://miiverse.nintendo.net/posts/AYMHAAADAAADV44XWme5KQ
Important: Line 4 use syntax exclusively from Japanese Smilebasic. To play this game you should comment that line and add XSCREEN 3,512,4 after it.
Replying to:raimondz
NK8_BYOON: This seems like a game done on pico-8.
KEY: [Z3D43EAV]
https://miiverse.nintendo.net/posts/AYMHAAADAAADV44XWme5KQ
Important: Line 4 use syntax exclusively from Japanese Smilebasic. To play this game you should comment that line and add XSCREEN 3,512,4 after it.
I'm getting an out of memory error from the MAP array. (I think it's just caused by some memory leak in another program I ran before)
They should use integer variables to save memory.
Replacing MAP with MAP% seems to be enough to solve the problem.
Replying to:HTV04
A new version of ABREGEX is out: 2E3E43GJ
Sorry I keep spamming updates, I just want to make sure each program on here has the correct key.
I'm posting the rest of the programs made by actorbug since miiverse will be closed soon:
Pack:74N3F3D4
(Project compressor. This let you store a big project on a single file that use less space)
File Checker:4K45X3R3
File debugger:Y3ENXJ4F
File comparator:433JPXB
Forth: QKA323M3
(This seems like a custom console. I don't know what it does.)
Code editor: S34PCX
Spoiler
Spoiler
Spoiler
3Replying to:HTV04
A new version of ABREGEX is out: 2E3E43GJ
Sorry I keep spamming updates, I just want to make sure each program on here has the correct key.
It's an implementation of the Forth programming language.
This is one of my favorite games on SB, it's a really good platformer, and it's pretty difficult with it's great level design and many items/power ups.
The name is in Japanese, but the file name is CONSOLKUN.
Key: [EK7EX3KJ]
Original link: https://miiverse.nintendo.net/posts/AYIHAAAEAACHVRTrVPrGwg
Made by Penco. (NNID penkogoma)
Surprised nobody else has posted this yet:
Pics Limited
Amazingly powerful paint program
Version 1.1V(R3.1) [ 1DVENVAE ]
Version 1.1W ENG(R3.2) [ C33KEP3F ]
2nd key is English version.
https://mobile.twitter.com/yosuitaro/status/785380647397306368
Replying to:TheV360
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
New version! Here's the tweet and the key: [4D83X4Q3]
Replying to:raimondz
NK8_BYOON: This seems like a game done on pico-8.
KEY: [Z3D43EAV]
https://miiverse.nintendo.net/posts/AYMHAAADAAADV44XWme5KQ
Important: Line 4 use syntax exclusively from Japanese Smilebasic. To play this game you should comment that line and add XSCREEN 3,512,4 after it.
They could really use some version detection to optimize the software a bit and make it compatible.
Replying to:TheV360
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
New version seems to be much less buggy, although still all in Japanese
Now I've just got to figure out how the Layout editor works - that looks like it'd be a godsend for building UI and menus for our own editing tools, etc (it's used for all the Smiletool 2 tool's UIs, as far as I can tell, which gives you the idea of the sort of UI polish you'll be able to achive easily in your own stuff)
Replying to:raimondz
NK8_BYOON: This seems like a game done on pico-8.
KEY: [Z3D43EAV]
https://miiverse.nintendo.net/posts/AYMHAAADAAADV44XWme5KQ
Important: Line 4 use syntax exclusively from Japanese Smilebasic. To play this game you should comment that line and add XSCREEN 3,512,4 after it.
3.5.2 was released, so now we don't have to edit any code for it to work!
Hooray now I can be lazy