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Replying to:
HTV04
Here's a revised (or newer) version of Solid Gunner by SmileBoom:
RXX2EP3 - Solid Gunner -Revision- - SmileBoom
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You're welcome! Also the original version still exists, this is just a revised version.
Replying to:
Orange
in the chess games code there is a working key for minesweeper by the same guy, Yoshiaki. E3AN3XZF
Thank you!
Replying to:
Orange
in the chess games code there is a working key for minesweeper by the same guy, Yoshiaki. E3AN3XZF
No Problem :D
Rwiiug made a set of sound effects for SmileBASIC:
https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fW0MSTew
Replying to:
HTV04
A new version of ABREGEX is out: 2E3E43GJ
Sorry I keep spamming updates, I just want to make sure each program on here has the correct key.
Sorry but I couldn't find anything new on this version. Only that the key is different.
Anyway, i'll leave the miiverse profile of actorbug since there are other interesting keys ( a file comparer and a debugger that let you set break points and see the state of all the global variables).
https://miiverse.nintendo.net/users/actorbug
Also, I didn't know that Rwiiug released a set of sound effects. Thanks for sharing the post.
Replying to:
HTV04
A new version of ABREGEX is out: 2E3E43GJ
Sorry I keep spamming updates, I just want to make sure each program on here has the correct key.
Ok. The fact that he released a new version though means that he at least changed something, so it should still be added just in case the old one gets removed.
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Replying to:
raimondz
NK8_BYOON: This seems like a game done on pico-8.
KEY: [Z3D43EAV]
https://miiverse.nintendo.net/posts/AYMHAAADAAADV44XWme5KQ
Important: Line 4 use syntax exclusively from Japanese Smilebasic. To play this game you should comment that line and add XSCREEN 3,512,4 after it.
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I'm getting an out of memory error from the MAP array. (I think it's just caused by some memory leak in another program I ran before)
They should use integer variables to save memory.
Replacing MAP with MAP% seems to be enough to solve the problem.
Replying to:
HTV04
A new version of ABREGEX is out: 2E3E43GJ
Sorry I keep spamming updates, I just want to make sure each program on here has the correct key.
I'm posting the rest of the programs made by actorbug since miiverse will be closed soon:
Pack:74N3F3D4
(Project compressor. This let you store a big project on a single file that use less space)
File Checker:4K45X3R3
File debugger:Y3ENXJ4F
File comparator:433JPXB
3
Forth: QKA323M3
(This seems like a custom console. I don't know what it does.)
Code editor: S34PCX
Spoiler
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Spoiler
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Spoiler
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Replying to:
HTV04
A new version of ABREGEX is out: 2E3E43GJ
Sorry I keep spamming updates, I just want to make sure each program on here has the correct key.
It's an implementation of the Forth programming language.
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Surprised nobody else has posted this yet:
Pics Limited
Amazingly powerful paint program
Version 1.1V(R3.1) [ 1DVENVAE ]
Version 1.1W ENG(R3.2) [ C33KEP3F ]
2nd key is English version.
https://mobile.twitter.com/yosuitaro/status/785380647397306368
Replying to:
TheV360
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
New version! Here's the tweet and the key: [4D83X4Q3]
Replying to:
raimondz
NK8_BYOON: This seems like a game done on pico-8.
KEY: [Z3D43EAV]
https://miiverse.nintendo.net/posts/AYMHAAADAAADV44XWme5KQ
Important: Line 4 use syntax exclusively from Japanese Smilebasic. To play this game you should comment that line and add XSCREEN 3,512,4 after it.
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They could really use some version detection to optimize the software a bit and make it compatible.
Replying to:
TheV360
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
New version seems to be much less buggy, although still all in Japanese
Now I've just got to figure out how the Layout editor works - that looks like it'd be a godsend for building UI and menus for our own editing tools, etc (it's used for all the Smiletool 2 tool's UIs, as far as I can tell, which gives you the idea of the sort of UI polish you'll be able to achive easily in your own stuff)
Replying to:
raimondz
NK8_BYOON: This seems like a game done on pico-8.
KEY: [Z3D43EAV]
https://miiverse.nintendo.net/posts/AYMHAAADAAADV44XWme5KQ
Important: Line 4 use syntax exclusively from Japanese Smilebasic. To play this game you should comment that line and add XSCREEN 3,512,4 after it.
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3.5.2 was released, so now we don't have to edit any code for it to work!
Hooray now I can be lazy