Games and Programs List
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haloopdyCreated:
Since I keep finding loads of game keys from all over the place, I'm going to just update this list as I find more. (It's better then making a bunch of comments) so here we go:
[MKS8Q3JP] Jump 3D, a nice 3D platforming game. By Felix Warner.
[SKC4333E] A game and watch inspired minigame. By ゆーが,
[2K34CF] RUN, an endless-runner-type game with a unique gravity flipping mechanic. By ユウキン.
And more to come.
Replying to:Morgan
Since I keep finding loads of game keys from all over the place, I'm going to just update this list as I find more. (It's better then making a bunch of comments) so here we go:
[MKS8Q3JP] Jump 3D, a nice 3D platforming game. By Felix Warner.
[SKC4333E] A game and watch inspired minigame. By ゆーが,
[2K34CF] RUN, an endless-runner-type game with a unique gravity flipping mechanic. By ユウキン.
And more to come.
Could you also provide links to these minigames if it's not too much of a bother?
Replying to:Morgan
Since I keep finding loads of game keys from all over the place, I'm going to just update this list as I find more. (It's better then making a bunch of comments) so here we go:
[MKS8Q3JP] Jump 3D, a nice 3D platforming game. By Felix Warner.
[SKC4333E] A game and watch inspired minigame. By ゆーが,
[2K34CF] RUN, an endless-runner-type game with a unique gravity flipping mechanic. By ユウキン.
And more to come.
Yeah sure! (I'm assuming you mean where I got the keys from)
Jump 3D: https://www.youtube.com/watch?v=xvVOmAJ6RU4
Game & watch thingy: https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0gPgWZEQQ
RUN game: https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0gPmzDD3g
I also posted the keys for these three on miiverse too.
Okay, so I was cleaning my desk when I came across a pile of notes and paper with SB game keys on them! There were a TON, so I made a separate list of them here: http://kland.smilebasicsource.com/thread/143#p13182
None of them have been tested, it took me 2 hours to finish the list alone, so I have no plans on testing out the keys...They're from a long time ago, (6-12 months) but there are a ton of really great games in the rummage sale of a list I made. Hopefully someone will find it useful.
[4BCX3EHV ] GMAGE
Source: https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0gbizqdxA
This is a library that has some useful GRP functions that aren't on Smilebasic. The key include the library and a demo.
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
Replying to:TheV360
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
This better mean SmileBASIC 4 is coming out.
Replying to:TheV360
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
Why would they release a v3 program key for an updated toolkit if they were making SBv4
Replying to:TheV360
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
SmileBASIC v4 could always be released as an update for the v3 version of the app. Besides, many of the commands used in the v3 version could also be brought over to v4, making sure that all programs will work correctly and also allowing some programs from v4 to work in v3.
Replying to:TheV360
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
It's more likely they'd just make a 3.x feature release then. I'd expect 4x to be a major language revision like 2->3 was.
Replying to:TheV360
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
If v4 is a major revision, they better have a conversion tool (or if SmileBASIC v4 is a separate application, they better have a transfer and conversion tool), because I don't want to have to lose my programs.
Replying to:TheV360
Beta version of SmileTool 2.0!
https://twitter.com/notohoho/status/876046400789766148
A5L3N2HV
It's all in Japanese, and the MAP and WAVE tools don't work, but it's absurdly polished (and even comes with a UI layout engine! SBLAYOUT.PRG)
That unfortunately isn't as easy as you would think. Best bet for the future would be to maintain backwards compatibility while revising the language spec in small amounts I would guess. You COULD make conversion tools but they'd be of the GRP->new image format variety.
Yup! They look really cool.
Here's a revised (or newer) version of Solid Gunner by SmileBoom:
RXX2EP3 - Solid Gunner -Revision- - SmileBoom
Replying to:HTV04
Here's a revised (or newer) version of Solid Gunner by SmileBoom:
RXX2EP3 - Solid Gunner -Revision- - SmileBoom
Thanks for keeping an eye out. :D