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Five Nights at Freddy's SB Thread

Root / Talk About Programs / [.]

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RNGesusCreated:
Another Stupid Question :P : When you say complete, do you mean the camera just shows the rooms or do the Animatronics move?

Just the cameras showing the rooms.

Yay awsome! Can you please realese it so we can check it out? I really really really want to see it... im a huge fan of fnaf

Yay awsome! Can you please realese it so we can check it out? I really really really want to see it... im a huge fan of fnaf
it's not done yet. i think...

HylianHoundoom: Just the cameras showing the rooms. Maybe he is I hope he replies...

Did you get the cameras finished?

Did you get the cameras finished? answer answer answer answer answer answer answer answer answer answer answer answer answer answer answer answer answer answer answer \.
Stop spamming and wait please. Hylian works very hard to output the good stuff.

Sorry โ€ขยฌโ€ข

Yeah that's rude. Also, Defaultiio, you realize by quoting the entire thing you're doubling the problem?

I really am sorry I was just kidding around... รณยฌรฒ

I have a question; how is BASIC able to generate such a high quality image with little to no lag and without the juiced up stuff from the system? I have worked with BASIC in the past on the original PTC, but I've never seen such a series of images with potentially extremely complex algorithms on a limited program. I've only ever seen it on languages like Java and C#.

Im thinking he is using a converter of some sort

FNaF, even the PC version, is basically just a bunch of pre-generated slides. He converted them and sent them over using the PetitModem package. How he expects to distribute such a large amount of images within the server limit, who knows?

cant wait for friday

W-what's happening friday?

Next update! : )

Really? That's neat.

I wish i could have been a beta tester i love this game

FNaF, even the PC version, is basically just a bunch of pre-generated slides. He converted them and sent them over using the PetitModem package. How he expects to distribute such a large amount of images within the server limit, who knows?
Slacker, you figured out how I did everything! Well, except how I get it on the servers. How I get it on the servers is by putting it on the servers, it quite simple. But now I've come to a space issue in the server, it's something I'll have to fix. Don't worry about me downgrading the gameplay or anything. I already figured out a solution to it already.

I have a question; how is BASIC able to generate such a high quality image with little to no lag and without the juiced up stuff from the system? I have worked with BASIC in the past on the original PTC, but I've never seen such a series of images with potentially extremely complex algorithms on a limited program. I've only ever seen it on languages like Java and C#.
Just complex things that aren't complex when you understand them. Most of these questions can be answered in the code.