Five Nights at Freddy's: The Silver Eyes book just came out, I have it so I'm gonna do something special using the book for FNaFSB. Maybe a new mode or something.....Maybe an RPG following (no spoiler-alert) the main characters, transitioning possibly as smoothly as the novel? Or an interactive movie-RPG based game? I don't know.
Five Nights at Freddy's SB Thread
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Wow, it's good to see another Indie developer on this site. Anyways, I'm making Demo 4.1 and it is a remake of Demo 4 to SB but with extra things, but not enough to make it Demo 5. EDIT: No, I will not make an rpg using the book. I was thinking about make the character able to move around..... I've said too much.
I have been reading the FNaF book and I have discovered what the purple guy's real name is and what suit he used to kill the children. His name is William Afton and he used the yellow Bonnie suit (also known as Springtrap). Here's where I found the information. Warning, this is lengthy: "William Afton was the one who made Freddy’s a business, as he had the previous restaurant. Afton was as robust and lively as Henry was withdrawn and shadowy. He was a hefty man, and had the ruddy geniality of a financially shrewd Santa Claus. And he had killed the children. Clay knew it; the whole department knew it. He had been present for each abduction. He had mysteriously and briefly vanished at the same time as each child went missing. A search of his house had found a room crammed with boxes of mechanical parts and a musty yellow rabbit suit, and stacks of journals full of raving paranoia, passages about Henry that ranged from wild jealousy to near-worship. But there had been no evidence, there had been no bodies, and so there could be no charge."
A mode where you become an animatronic. You try to manoeuvre throughout the building, and if you are being seen then you must stay still. Your objective is to get to the office without being caught or shut down or anything. Just throwing out ideas. Probably a terible one.Ok, I should list the modes that I will be adding. Animatronic Night (exactly what you said, also I planned on this since PTC), Multiplayer Night (where one person is an animatronic and the other is a security guard, or the security guard is an AI and the players are the animatronics and etc.), and Endless Night (says in the name).
Go outside the security room. And have a flashlight with you. The rooms will be huge and a lot of shadows here and there. If there's an animatronic your have seconds before your killedUm, I don't think this'll be possible in SB. Unless I use the Raycaster Engine.
I've been thinking about implementing this into my current project in Unity (NOT SmileBASIC, as stated on my profile page), but maybe a Mario Party-like mode? Or just a multiplayer party mode?Um, I kinda like that idea.
Go outside the security room. And have a flashlight with you. The rooms will be huge and a lot of shadows here and there. If there's an animatronic your have seconds before your killedUm, I don't think this'll be possible in SB. Unless I use the Raycaster Engine.Well, of course. Just that IT will be a bit harder to code but it will produce a new twist to the game. Plus ray casting seems to be doing OK on Old 3ds, way better than Petit Computer. But one thing is that it could/will conflict with the code you have right now so that can be an issue I assume and of course, will make the animatronic s a bit harder to code with their jump scare :p
I've never heard of this game (the original), but was curious about it since I saw some Japanese folks making their own version on Miiverse. Maybe I should look it up, or wait till Christmas for yours.Um, I don't want to disappoint you but the beta is being released for the beta testers, it's not being released for the public yet.