It (probably) doesn't. That's the point. Just because we can crash the software doesn't mean we can force the 3DS to run our code.
It's rather unlikely that this crash is vulnerable. I'll try to come up with a decent explanation with my very little knowledge (THIS MIGHT BE WRONG, WARNING)
Virtually every exploit on the 3DS relies on stack-smashes or similar techniques to write executable code to the XN (eXecute Never) memory. Normally this memory area is blacklisted so you can't write to it or something and blah blah the program counter jumps into free memory to execute a deployed something or other or something.
somebody check my work
Even if homebrew is possible in SmileBASIC, I think we should wait until it's released in Europe to announce it. Nintendo will surely force SmileBoom to patch SmileBASIC if a homebrew exploit is discovered, and that will delay the release of the European version even more.
tl;dr
Don't ruin SmileBASIC for others by being impatient.
JustGreat you have a point there. I don't wanna ruin it for fellow Europeans (or anyone in the world) and I'm not going to research this glitch, nor was it my intention. I just wanted to mention that crazy stuff has happened with glitches and exploits on both the DSi and 3DS.
Bleh, I'm sure we'll see PetitHax sometime.
Petit Hax sounds stupid.... SmileHax is better. But yeah, no way to know if homebrew is possible or not until we research... after the european release.
Why is this the most popular program?
It's interesting, but...
Hai! And i talked on GBATemp about this, they say it has to fully crash and not just crash out. So no.
I don't know. I might delete this program, because it's grabbing all attention.
make one that bricks the 3ds.
Replying to:Jacklack3Hai! And i talked on GBATemp about this, they say it has to fully crash and not just crash out. So no.
maybe we can run teh program in a loop to destroy the 3ds.
Replying to:Jacklack3Hai! And i talked on GBATemp about this, they say it has to fully crash and not just crash out. So no.
No.
The first time through the loop, it would crash and the loop would stop.
Wait, doesn't BrowserHax "crash out"?
Maybe you could transfer it to a thread or resource.
Replying to:Jacklack3Hai! And i talked on GBATemp about this, they say it has to fully crash and not just crash out. So no.
I think that only happens when it fails
(90% of the time)
PRINT "GET SHREKT M7"*99999
You'll get enough bricks to keep the big bad wolf away
I don't know but if people like things that crash I can make a program that crashes itself whenever you do anything. I think I'll call it "Crash Course"
to get revenge on my apalachian enemies.