So, this is a different kind of question because I'm not really asking to solve a particular problem, but do we know exactly why no image is displayed for BG character 0?
I'm thinking that maybe if I understand that better, I'll be able to use BG tiles better.
It seems to me that having no image for BG tile 0 is a drawback. To cover the screen in writeable BG tiles, you can't do a regular loop through from 0 to whatever, you've got to offset on either the x or the y axis, which I think wastes a lot of BG tiles.
(Crap, didn't know I can't edit the title after posting. If some VIP wants to edit the title to, like, BGPUT character 0, that'd be great)
Edit: I think I should elaborate a little more on why I think it's a waste. Say you want to display an image consistent over multiple BG tiles. BG character 0 has no image, so you're stuck with not using either a whole row or column of the BG page.
BGPUT 0
Root / Programming Questions / [.]
MZ952Created: