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3DRacing 0.11

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RGamesOfficalCreated:
Version:Beta 0.11Size:204078 (As SB says)
3DRacing is the best racing game on SB or at least on SB Source... It calls to the 90's for some with its Mode 7 look from 3D Engine. Was made on a Old 3DS so it will work on any 3DS

Instructions:

Start this program:
GAME
Controls: A: Accelerate D-Pad: Turn L: Exit to title R: Select Stage

Notes:

Version History: Beta 0.7: First Beta release Beta 0.9: Changed the title screen a bit, a Racecar sprite, a Track selector and Story Mode. Beta 0.11: Overhauled the menus, Changed Physics a little, made Clear Water easier and added more sounds. Unofficial CyberYoshi64 Update (Beta 0.11Y): Made Mini map better, added intros to the Racetracks, Circle Pad support and Small bug-fixes/Changes Key:4K74E8QV

>3DRacing is the first Racing game on SB that is 3D Not only is this not true, it's also incorrect. Remember everyone, just because advertising copywriters like to make up nonsense doesn't mean you have to.

Replying to:Yolkai
>3DRacing is the first Racing game on SB that is 3D Not only is this not true, it's also incorrect. Remember everyone, just because advertising copywriters like to make up nonsense doesn't mean you have to.
Words to live by.

Replying to:Yolkai
>3DRacing is the first Racing game on SB that is 3D Not only is this not true, it's also incorrect. Remember everyone, just because advertising copywriters like to make up nonsense doesn't mean you have to.
When (if) the ability to upvote comments comes into play, I'm returning here to upvote this (given the page still exists).

Replying to:Yolkai
>3DRacing is the first Racing game on SB that is 3D Not only is this not true, it's also incorrect. Remember everyone, just because advertising copywriters like to make up nonsense doesn't mean you have to.
How do you turn a specific phrase/word into a URL link? Like with lumage’s comment I mean.

Replying to:Yolkai
>3DRacing is the first Racing game on SB that is 3D Not only is this not true, it's also incorrect. Remember everyone, just because advertising copywriters like to make up nonsense doesn't mean you have to.
say you want to link to http://smilebasicsource.com/forum?ftid=1296 and the displayed word to be Click here!, then you put [ Url=http://smilebasicsource.com/forum?ftid=1296]Click here![ /url] without the spaces in the brackets. Finished example:Click here!

Replying to:Yolkai
>3DRacing is the first Racing game on SB that is 3D Not only is this not true, it's also incorrect. Remember everyone, just because advertising copywriters like to make up nonsense doesn't mean you have to.
Umm, lumage already showed me (after a few tries...) in chat, but thanks I guess.

Replying to:Yolkai
>3DRacing is the first Racing game on SB that is 3D Not only is this not true, it's also incorrect. Remember everyone, just because advertising copywriters like to make up nonsense doesn't mean you have to.
I see... Well 3DRacing at least has a SNES like look... and its made to resemble a SNES game rather than a Arcade Game

Hey, I got somethin' 4 ya.
Details (what?)- The kart sprite from your sprite sheet has been added to the display. (The camera is a bit modified to accomplish the depth better) - I added a routine to draw the minimap from the 8x8 tiles of the main map - Your kart's position is shown on the minimap - An intro for the course has been added (though not so well made now.) ...
R U interested?

Replying to:CyberYoshi64
Hey, I got somethin' 4 ya.
Details (what?)- The kart sprite from your sprite sheet has been added to the display. (The camera is a bit modified to accomplish the depth better) - I added a routine to draw the minimap from the 8x8 tiles of the main map - Your kart's position is shown on the minimap - An intro for the course has been added (though not so well made now.) ...
R U interested?
Yep! (Could be the start of 1.0)

Replying to:CyberYoshi64
Hey, I got somethin' 4 ya.
Details (what?)- The kart sprite from your sprite sheet has been added to the display. (The camera is a bit modified to accomplish the depth better) - I added a routine to draw the minimap from the 8x8 tiles of the main map - Your kart's position is shown on the minimap - An intro for the course has been added (though not so well made now.) ...
R U interested?
Actually I didn't notice the update to 0.11. I am inserting these lines in your today's code right now! EDIT: It's done! You must unpack it like you let us to. Key: 4K74E8QV 2. EDIT: I added Circle Pad support. (Not the C-stick/Circle Pad Pro!) Now I/others can control the kart better.

Replying to:CyberYoshi64
Hey, I got somethin' 4 ya.
Details (what?)- The kart sprite from your sprite sheet has been added to the display. (The camera is a bit modified to accomplish the depth better) - I added a routine to draw the minimap from the 8x8 tiles of the main map - Your kart's position is shown on the minimap - An intro for the course has been added (though not so well made now.) ...
R U interested?
Check out my other game too!

Huge note before reading: My update for 3DRacing hasn't changed these huge bugs:
*Here it is* The camera's distance from it's origin isn't really good for the collision because you can easily go OoB or cut courses short. In the stage "World o' Color" there you can get stuck near the second checkpoint due to the bad collision check. Also when directly standing on the finish/(checkpoint?) line it increments the lap counter every in-game frame therefore finishing every stage after a sec. I actually did a speedrun of the story mode and my record was 0:39.7 secounds. (Can go faster!)
Please avoid some huge WAITing times like:
'drawing the RGames logo
WAIT 360
'init story amd display dialog
'et cetera
This and other WAIT commands really extended the run by bare secounds. Also that Thx4Playing screen is quite annoying when racing 1 stage in non-story mode and wanting to proceed to the next level.

Replying to:CyberYoshi64
Huge note before reading: My update for 3DRacing hasn't changed these huge bugs:
*Here it is* The camera's distance from it's origin isn't really good for the collision because you can easily go OoB or cut courses short. In the stage "World o' Color" there you can get stuck near the second checkpoint due to the bad collision check. Also when directly standing on the finish/(checkpoint?) line it increments the lap counter every in-game frame therefore finishing every stage after a sec. I actually did a speedrun of the story mode and my record was 0:39.7 secounds. (Can go faster!)
Please avoid some huge WAITing times like:
'drawing the RGames logo
WAIT 360
'init story amd display dialog
'et cetera
This and other WAIT commands really extended the run by bare secounds. Also that Thx4Playing screen is quite annoying when racing 1 stage in non-story mode and wanting to proceed to the next level.
Well the Canceled 0.13 had Drifting and RAINBOW ROAD!!! And then it became a mess to work with so I lost interest with 0.13 Edit: The Kart Sprite was updated in 0.13 and lets not forget, SAVING and Settings Even more edits: I will keep 0.13 to release it as ARCHIVED

Replying to:CyberYoshi64
Hey, I got somethin' 4 ya.
Details (what?)- The kart sprite from your sprite sheet has been added to the display. (The camera is a bit modified to accomplish the depth better) - I added a routine to draw the minimap from the 8x8 tiles of the main map - Your kart's position is shown on the minimap - An intro for the course has been added (though not so well made now.) ...
R U interested?
I only added these above mentioned. No bug fixes (except one) included. Or should I "scan" your code for bugs to then fix them. EDIT: I accidentally created a bug myself.

RGames, you do not mind if you lend me over Version 0.13, do you?

Replying to:GamerCymreig
RGames, you do not mind if you lend me over Version 0.13, do you?
Soon...

1.0.0 Prerelease 1 Key: QDF32413

Replying to:RGamesOffical
1.0.0 Prerelease 1 Key: QDF32413
Your game is unplayable on New Nintendo 3DSs. Could you please change
SIZE=6
to
SIZE=6-3*HARDWARE
?