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raimondz

raimondz

First Week Joined in the very first week of SmileBASIC Source Website Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Night Person I like the quiet night and sleep late. Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website Winter 2016 Contest Participant I participated in the SmileBASIC Source Winter 2016 Contest! Programming Contest RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website

Submitted Programs (8):

  1. raimondz raimondz posted on thread Preferred programming language? TLDR I prefer Java or C# over Smilebasic. I only use Smilebasic as a hobby because I can progra...
  2. raimondz raimondz replied to a comment on SmileIDE I use Lowerdash to handle multiple modules but the engine is something that I made based on the...
  3. raimondz raimondz replied to a comment on SmileIDE Thanks, now I changed the key.
  4. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  5. raimondz raimondz edited a post on thread How to use a sprite's XY coordinates to check for collision? You have two options to achieve that: Use SPCOL on each sprite and check their position with SP...
  6. raimondz raimondz posted on thread How to use a sprite's XY coordinates to check for collision? You have two options to achieve that: Use SPCOL on each sprite and check their position with SP...
  7. raimondz raimondz posted on thread Infinate Map Generator (IMG) project -After War map testing- Well, let me tell you that you can't store an infinite map in ram. I made some test and you coul...
  8. raimondz raimondz edited a post on thread RPG Maker Fes Sharing Thread Well, making a map engine isn't too difficult. I even made one for my game "Factory RPG" and th...
  9. raimondz raimondz edited a post on thread RPG Maker Fes Sharing Thread Well, making a map engine isn't too difficult. I even made one for my game "Factory RPG" and th...
  10. raimondz raimondz posted on thread RPG Maker Fes Sharing Thread Well, making a map engine isn't too difficult. I even made one for my game "Factory RPG" and th...
  11. raimondz raimondz commented on Storing data into a graphics page I suggest that the method store and unstore should use an array and gload instead of gpset and g...
  12. raimondz raimondz commented on Games and Programs List [4BCX3EHV ] GMAGE Source: https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0gbizqdxA This...
  13. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  14. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  15. raimondz raimondz replied to a comment on SmileIDE I deleted some pictures from my miiverse account. I used the url option to upload the image so m...
  16. raimondz raimondz replied to a comment on SmileIDE I'm going to try to put the program on a slot. Right now, I only do that when I save the program...
  17. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  18. raimondz raimondz replied to a comment on SmileIDE I guess that this problem was generated if you have an empty project. However, now this should b...
  19. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  20. raimondz raimondz edited comment on SmileIDE Well, the file loader was made by SquareFingers (http://smilebasicsource.com/page?pid=174). I tr...
  21. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  22. raimondz raimondz edited comment on SmileIDE Well, the file loader was made by SquareFingers (http://smilebasicsource.com/page?pid=174). I tr...
  23. raimondz raimondz replied to a comment on SmileIDE Well, the file loader was made by FlatFingers (http://smilebasicsource.com/page?pid=174). I trie...
  24. raimondz raimondz replied to a comment on SmileIDE I thought about keeping tabs or a list on the menu (The black box), but I haven't decided yet.
  25. raimondz raimondz replied to a comment on SmileIDE I like lowercase by default because I try to keep my syntax using java naming conventions (https...
  26. raimondz raimondz replied to a comment on SmileIDE In the current version, CLIPBOARD is used for copy/paste. In fact, you can copy part of the code...
  27. raimondz raimondz posted on thread Items in a side scroller? You should implement an event queue to handle asynchronic events. This page explains the concept...
  28. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  29. raimondz raimondz replied to a comment on SmileIDE Thanks for posting those issues. I wll try to solve them ASAP. 1. I didn't understand very we...
  30. raimondz raimondz created a new page: SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  31. raimondz raimondz posted on thread Printing quotations Yes, there is a way. Just use CHR$ to get that character. See the code below: VAR Q$=CHR$(34...
  32. raimondz raimondz posted on thread How do I use GLOAD with palette data? Thanks, that really helped me a lot. It would be useful if there were a way to transform a 16bit...
  33. raimondz raimondz created a new thread: How do I use GLOAD with palette data? GLOAD [X,Y,Width,Height,] Image array,Palette array,Copy mode I've seen in the documenta...
  34. raimondz raimondz edited a post on thread Has anybody implemented an event queue before? I did that before but that method was not very flexible. In one of my games I ended up with...
  35. raimondz raimondz posted on thread Has anybody implemented an event queue before? I did that before but that method was not very flexible. In one of my games I ended up with...
  36. raimondz raimondz posted on thread Has anybody implemented an event queue before? @SquareFingers If forgot to add SORT on the function "ADD" to handle that issue. As 12Me21...
  37. raimondz raimondz edited a post on thread Has anybody implemented an event queue before? Hi, I want to know if anybody has implemented event queue on smilebasic. I did that before for m...
  38. raimondz raimondz posted on thread Wall Collision Well, I've been busy with other things but here is the key. Key: [DFDEES3] I didn't get ti...
  39. raimondz raimondz edited a post on thread Anybode has implemented event queue before? Hi, I want to know if anybody has implemented event queue on smilebasic. I did that before for m...
  40. raimondz raimondz created a new thread: Anybode has implemented event queue before? Hi, I want to know if anybody has implemented event queue on smilebasic. I did that before for m...
  41. raimondz raimondz posted on thread Wall Collision I'll try to upload the code again.
  42. raimondz raimondz commented on FlatFiles Hi, I'm doing an IDE for smilebasic but I need a way to load files from other projects... Is it...
  43. raimondz raimondz commented on Games and Programs List CYBURST [P3A834ZM] A shoot'em up with awesome visual effects. Page: https://miiverse.nin...
  44. raimondz raimondz edited page Factory RPG Create Maps and play them with tactical rpg mechanics. Changelog:
  45. raimondz raimondz replied to a comment on Factory RPG I don't know if I will be able to do that because I don't have another 3ds to test and my friend...
  46. raimondz raimondz edited comment on SPHITSP/RC and SPCOL(VEC) tutorial Something to note about SPHITSP/SPHITRC They always return the first sprite colliding with th...
  47. raimondz raimondz commented on SPHITSP/RC and SPCOL(VEC) tutorial Something to note about SPHITSP/SPHITRC They always return the first sprite colliding with th...
  48. raimondz raimondz posted on thread Smilebasic Emulator for Windows? +1 By the way, Have anyone tried this emulator?(https://github.com/otya128/otyaSMILEBASIC)....
  49. raimondz raimondz edited page Factory RPG Create Maps and play them with tactical rpg mechanics.
  50. raimondz raimondz replied to a comment on Factory RPG Well, that was my mistake. I compiled the version where i'm working on the AI instead of the sta...

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