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raimondz

raimondz

First Week Joined in the very first week of SmileBASIC Source Website Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Night Person I like the quiet night and sleep late. Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website Winter 2016 Contest Participant I participated in the SmileBASIC Source Winter 2016 Contest! Programming Contest First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website

Submitted Programs (5):

  1. raimondz raimondz replied to a comment on SmileIDE Thanks, i was able to fix this error. By the way. I'm not going to add the option to disable the...
  2. raimondz raimondz replied to a comment on Th. GRP Editor (trans) @HTV04 The author has been uploading new versions via twitter. Here is the account: https://...
  3. raimondz raimondz replied to a comment on SmileIDE The syntax highlighting was generated using LEX program from actorbug regex library (http://wiki...
  4. raimondz raimondz replied to a comment on How To Program #7 - Number Systems @LucasJG1994 I haven't read randomous's tutorials before because I already knew how to program...
  5. raimondz raimondz posted on thread Ruebled Official Thread That happens because the map editor store unused space. I think it's better if you handle the ma...
  6. raimondz raimondz posted on thread Ruebled Official Thread Are you using different codes to handle collision with each input? Maybe you should translate st...
  7. raimondz raimondz posted on thread Ruebled Official Thread Can you explain what kind of issue? maybe I can help you with that....
  8. raimondz raimondz posted on thread Ruebled Official Thread I mean the total map (Map on screen plus the map that isn't rendered yet or offscreen)
  9. raimondz raimondz posted on thread Ruebled Official Thread Emm... I tried randoms big dumb library and the constrains are the same as bgscreen... 127x127 w...
  10. raimondz raimondz commented on SmileBASIC Terrain Generator v.Alpha I tried to download the program but it say that the public key is incorrect (QKYDZ3DL).
  11. raimondz raimondz posted on thread Ruebled Official Thread I'm interested to help on this project somehow but... I don't know the current state of this...
  12. raimondz raimondz edited page YAME Removed the public key
  13. raimondz raimondz posted on thread Seamlessly looping a square map using bg chunks Maybe you should use mod operator to loop the structure. Here is an example pseudocode using...
  14. raimondz raimondz posted on thread Ruebled Official Thread Here is the key: [4RY5A3J3]. Use .editor to launch the editor and .exec to launch the game....
  15. raimondz raimondz posted on thread Ruebled Official Thread I also made a similar game, but never finished it because I had problems saving the state of the...
  16. raimondz raimondz edited page Unnamed [megaman battle network clone] This is a game that mimic the battles from megaman battle network. I don't know how longer the...
  17. raimondz raimondz created a new thread: What is your current project? Hi, i want to know the project you're working on. Right now, I'm trying to make a library with...
  18. raimondz raimondz replied to a comment on Unnamed [megaman battle network clone] I realized that the key has been rejected again. I haven't made much progress since the last upd...
  19. raimondz raimondz posted on thread How do/can you make objects in SmileBasic? Have you tried lowerdash or N#? Maybe you could use them to simulate OOP.
  20. raimondz raimondz commented on TIGER OS X This is Alpha OS X...
  21. raimondz raimondz edited page Unnamed [megaman battle network clone] This is a game that mimic the battles from megaman battle network. I don't know how longer the...
  22. raimondz raimondz posted on thread GRP File Format I tried to do that before on my megaman battle network clone (I stored the image and the pal...
  23. raimondz raimondz replied to a comment on Unnamed [megaman battle network clone] Sorry, now I realized that I put the wrong key. Now it should work.
  24. raimondz raimondz edited page Unnamed [megaman battle network clone] This is a game that mimic the battles from megaman battle network. I don't know how longer the...
  25. raimondz raimondz replied to a comment on Nomadic demo GCLIP can limit the area that is displayed or edited on the screen/page. This is only useful for...
  26. raimondz raimondz edited page Unnamed [megaman battle network clone] This is a game that mimic the battles from megaman battle network. I don't know how longer the...
  27. raimondz raimondz commented on Nomadic demo I like the minimalistic design. However, the game goes a bit slow on my O3DS. I even changed the...
  28. raimondz raimondz edited page Unnamed [megaman battle network clone] This is a game that mimic the battles from megaman battle network. I don't know how longer the...
  29. raimondz raimondz posted on thread How do I move a sprite with a bg? The key didn't work.
  30. raimondz raimondz posted on thread Help me You can't do that either. PRGINS insert a line on other program but it doesn't run that com...
  31. raimondz raimondz edited a post on thread Array Element Finding? Maybe, but I don't understand how would you jump to a certain position with an RGB value. He...
  32. raimondz raimondz posted on thread Array Element Finding? Maybe, but I don't understand how would you jump to a certain position with an RGB value. He...
  33. raimondz raimondz edited a post on thread Array Element Finding? An option is to create an index to store all the references of a value in the array. You must up...
  34. raimondz raimondz posted on thread Array Element Finding? An option is to create an index to store all the references of a value in the array. You must up...
  35. raimondz raimondz edited comment on Unnamed [megaman battle network clone] There is a bug on this program with Smilebasic 3.5.2. However, I will not fix this version yet....
  36. raimondz raimondz edited page Unnamed [megaman battle network clone] This is a program that mimic the battles from megaman battle network. I don't know how longer...
  37. raimondz raimondz replied to a comment on Petitaria Hi Picy3, i guess that you mean "field of vision" by "tile darkness". You should check a flas...
  38. raimondz raimondz edited a post on thread I need help data printing and sorting I read you code and I found the following problems. 1- You're calling sort with an array tha...
  39. raimondz raimondz posted on thread I need help data printing and sorting I read you code and I found the following problems. 1- You're calling sort with an array tha...
  40. raimondz raimondz edited comment on Unnamed [megaman battle network clone] There is a bug on this program with Smilebasic 3.5.2. However, I will not fix this version yet....
  41. raimondz raimondz posted on thread XSCREEN and Touchscreen Questions? You must use XSCREEN 3 first and then DISPLAY 1. Also, when you use XSCREEN all the sprites a...
  42. raimondz raimondz edited page Unnamed [megaman battle network clone] This is a program that mimic the battle from megaman battle network. It's unfinished and I don'...
  43. raimondz raimondz edited a post on thread CALL/CALLIDX/SPCOL? "CALL sprite" will call any label or function assigned to each sprite using SPFUNC. You should u...
  44. raimondz raimondz edited a post on thread CALL/CALLIDX/SPCOL? "CALL sprite" will call any label or function assigned to each sprite using SPFUNC. You should u...
  45. raimondz raimondz posted on thread CALL/CALLIDX/SPCOL? CALL will call any label or function assigned to each sprite using SPFUNC. You should use it if...
  46. raimondz raimondz edited a post on thread Multiple questions. Can't move on with my game until I figure out how to do these. 3- Maybe you should share the implementation or key of your game on this one. This is how I use...
  47. raimondz raimondz posted on thread Multiple questions. Can't move on with my game until I figure out how to do these. 3- Maybe you should share the implementation or key of your game on this one. This is how I use...
  48. raimondz raimondz commented on 24 Line near-perfect collision! I haven't used smilebasic for a while but I remember that BGGET has a bug if you use it with pix...
  49. raimondz raimondz edited a post on thread Wall Collision Well, I've been busy with other things but here is the key. Key: [DFDEES3] I didn't get ti...
  50. raimondz raimondz posted on thread Using EXEC to run files in other folders You can only do that if the program runs via smile button.

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