? raimondz ● SmileBASIC Source User

Sign In

Register
*Usernames are case-sensitive
Forgot my password
Another contest? You asked for it!
raimondz

raimondz

First Week Joined in the very first week of SmileBASIC Source Website Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Night Person I like the quiet night and sleep late. Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Promoted Page My page was promoted on SmileBASIC Source! Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website Winter 2016 Contest Participant I participated in the SmileBASIC Source Winter 2016 Contest! Programming Contest First Year My account is over 1 year old Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website First Month Joined in the very first month of SmileBASIC Source Website

Submitted Programs (6):

  1. raimondz raimondz edited comment on Unnamed [megaman battle network clone] There is a bug on this program with Smilebasic 3.5.2. However, I will not fix this version yet....
  2. raimondz raimondz posted on thread XSCREEN and Touchscreen Questions? You must use XSCREEN 3 first and then DISPLAY 1. Also, when you use XSCREEN all the sprites a...
  3. raimondz raimondz edited page Unnamed [megaman battle network clone] This is a program that mimic the battle from megaman battle network. It's unfinished and I don'...
  4. raimondz raimondz edited a post on thread CALL/CALLIDX/SPCOL? "CALL sprite" will call any label or function assigned to each sprite using SPFUNC. You should u...
  5. raimondz raimondz edited a post on thread CALL/CALLIDX/SPCOL? "CALL sprite" will call any label or function assigned to each sprite using SPFUNC. You should u...
  6. raimondz raimondz posted on thread CALL/CALLIDX/SPCOL? CALL will call any label or function assigned to each sprite using SPFUNC. You should use it if...
  7. raimondz raimondz edited a post on thread Multiple questions. Can't move on with my game until I figure out how to do these. 3- Maybe you should share the implementation or key of your game on this one. This is how I use...
  8. raimondz raimondz posted on thread Multiple questions. Can't move on with my game until I figure out how to do these. 3- Maybe you should share the implementation or key of your game on this one. This is how I use...
  9. raimondz raimondz commented on 24 Line near-perfect collision! I haven't used smilebasic for a while but I remember that BGGET has a bug if you use it with pix...
  10. raimondz raimondz edited a post on thread Wall Collision Well, I've been busy with other things but here is the key. Key: [DFDEES3] I didn't get ti...
  11. raimondz raimondz posted on thread Using EXEC to run files in other folders You can only do that if the program runs via smile button.
  12. raimondz raimondz created a new page: YAME YAME(Yet another map editor): A map editor that write layers and metadata on a txt file. I'm tr...
  13. raimondz raimondz edited a post on thread How do I use SPANIM? The animation tool in smiletool generate a program that define animations but I don't like it be...
  14. raimondz raimondz posted on thread Jumping and Gravity Call SPSETbefore the while and SPOFS during the render method (DEF render)
  15. raimondz raimondz replied to a comment on Rushing Blade Control Mechanic Yes, but it will take some time to make something useful. I already did that on Factory RPG and...
  16. raimondz raimondz replied to a comment on Rushing Blade Control Mechanic @MastR3C0RD On PSN.
  17. raimondz raimondz posted on thread Sprite and BG Movement Ok, I guess the problem is the function UP. You need to check the collision with the boundaries...
  18. raimondz raimondz posted on thread Sprite and BG Movement Validate if the sprite collide/exit the map in one axis at time. If the check return true, then...
  19. raimondz raimondz commented on Unnamed [megaman battle network clone] There is a bug on this program with Smilebasic 3.5.2. However, I will not fix this version yet....
  20. raimondz raimondz edited comment on Rushing Blade Control Mechanic Hi JacboyX, I like a lot the sprites and UI elements. In fact, I started a project in lowerdash...
  21. raimondz raimondz commented on Rushing Blade Control Mechanic Hi Jacboy, I liked a lot the sprites and UI elements. In fact, I started a project in lowerdash...
  22. raimondz raimondz edited page Friendly Pellet Rain or something This is a clone of the bullet hell system from undertale. The aim of this project is not to rec...
  23. raimondz raimondz edited page MML_Editor This is a program to edit MML and play it on the same screen. It also has some shortcut on the...
  24. raimondz raimondz created a new thread: How many files could a project contains? Hi, recently I tried to store lot of files on a project (Over 200) and noticed that there is a d...
  25. raimondz raimondz commented on Games and Programs List SFNT: This seems like a library that handle messages on the screen (Like those displayed on RPG)...
  26. raimondz raimondz commented on Lowerdash Beta There is a bug that appear on 3.5.2: GOSUB is ignored if it's called inside a def. This broke al...
  27. raimondz raimondz edited a post on thread inconsistent memory usage on array of strings? Yeah, now I'm using a single string and an array of integer that store the position of each li...
  28. raimondz raimondz posted on thread inconsistent memory usage on array of strings? Yeah, now I'm using a single string and an array of integer that store the position of each li...
  29. raimondz raimondz created a new thread: inconsistent memory usage on array of strings? Working on SmileIde, I noticed an strange behavior when an array of string stores a lot of data....
  30. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  31. raimondz raimondz posted on thread Generating DATA from a map editor I made 2 maps editor: One for "factory RPG" and other for a top down action rpg that I haven't...
  32. raimondz raimondz replied to a comment on Games and Programs List I'm posting the rest of the programs made by actorbug since miiverse will be closed soon: Pac...
  33. raimondz raimondz edited comment on Games and Programs List Sorry but I couldn't find anything new on this version. Only that the key is different. Anywa...
  34. raimondz raimondz edited comment on SmileIDE Ok, I've been making a custom keyboard. Soon this will be incorporated on SmileIde.
  35. raimondz raimondz replied to a comment on SmileIDE Soon...
  36. raimondz raimondz commented on Games and Programs List NK8_BYOON: This seems like a game done on pico-8. KEY: [Z3D43EAV] https://miiverse.nintendo....
  37. raimondz raimondz edited comment on Games and Programs List Sorry but I couldn't find anything new on this version. Only that the key is different. Anywa...
  38. raimondz raimondz replied to a comment on Games and Programs List Sorry but I couldn't find anything new on this version. Only that the key is different. Anywa...
  39. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  40. raimondz raimondz created a new thread: Translation request UDB 1.22 Documentation Hi, I've found a database engine for smilebasic made by the user yhe00346. It seems that the pr...
  41. raimondz raimondz posted on thread Preferred programming language? TLDR I prefer Java or C# over Smilebasic. I only use Smilebasic as a hobby because I can progra...
  42. raimondz raimondz replied to a comment on SmileIDE I use Lowerdash to handle multiple modules but the engine is something that I made based on the...
  43. raimondz raimondz replied to a comment on SmileIDE Thanks, now I changed the key.
  44. raimondz raimondz edited page SmileIDE SmileIDE is my attempt to do a better IDE for Smilebasic. This program is still in development b...
  45. raimondz raimondz edited a post on thread How to use a sprite's XY coordinates to check for collision? You have two options to achieve that: Use SPCOL on each sprite and check their position with SP...
  46. raimondz raimondz posted on thread How to use a sprite's XY coordinates to check for collision? You have two options to achieve that: Use SPCOL on each sprite and check their position with SP...
  47. raimondz raimondz posted on thread Infinate Map Generator (IMG) project -After War map testing- Well, let me tell you that you can't store an infinite map in ram. I made some test and you coul...
  48. raimondz raimondz edited a post on thread RPG Maker Fes Sharing Thread Well, making a map engine isn't too difficult. I even made one for my game "Factory RPG" and th...
  49. raimondz raimondz edited a post on thread RPG Maker Fes Sharing Thread Well, making a map engine isn't too difficult. I even made one for my game "Factory RPG" and th...
  50. raimondz raimondz posted on thread RPG Maker Fes Sharing Thread Well, making a map engine isn't too difficult. I even made one for my game "Factory RPG" and th...

Send message to raimondz

Message sent!