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This program contains a chunk editor. It let you add tiles on the foreground or background. There is an autotile feature for some tiles. Right now, I'm trying to figure out how to handle entities between chunks. Right now, I think on implementing a linked list for the entities. Each one of them will have an ID. However, I don't know if this is the best aproach The aim of this project is to remake a game I did with my friends some time ago on Unity. The game was a 2d platformer roguelike with a pseudo-random dungeon generator (By randomly selecting predefined maps and build a graph). Since there doesn't exist a "Scene Editor" in Smilebasic, I decided to start with my own editor for my game. Credits: -kldck_hul for lowerdash.
No, lowerdash is included in the project. The last version has the uncompiled project because I wanted to post the modules that I used on the game. However, on the next release, I will post the main along with the compiled code to avoid the overhead of compiling the code.
Is this still being updated? This is really useful for the program I want to make!
Yep, it's still up. The project is the uncompiled version and have some comentaries. However, I think the camera is broken because I use the "player" velocity to move it but the background cannot be moved with decimal values.
Sorry, there were some issues with the camera(Because background doesn't move with decimal values), the UI(Since I abused of GRP functions at some points) and other stuff(Mainly, I made the game editor before making the game itself). Also, I feel that I made some modules on the wrong way. That's the main reason for removing the game, because I need to make the things from scratch (Mainly, the chunk system).