? kitesinpowerlines ● SmileBASIC Source User

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kitesinpowerlines

kitesinpowerlines

Avatar Block I didn't change my avatar for 30 days. Website Avatar Embargo I didn't change my avatar for 90 days Website Avatar Taboo I didn't change my avatar for 180 days Website Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website Avatar Block I didn't change my avatar for 30 days. Website My name is Levi and I've had smilebasic for sometime now, but I haven't published many programs. I have like 1000 projects on my plate and who knows if I'll finish any of them.

Submitted Programs (2):

  1. kitesinpowerlines kitesinpowerlines posted on thread Request for Admins Sorry, I probably could have been more descriptive in the title but I didn't want to directly...
  2. kitesinpowerlines kitesinpowerlines created a new thread: Request for Admins Can you not condone suicide in your reasoning of modifying threads? Condoning suicide is...
  3. kitesinpowerlines kitesinpowerlines posted on thread End of 2017 Programming Contest My original idea was going to use the raycaster to create a 3D snowball fight game with opti...
  4. kitesinpowerlines kitesinpowerlines posted on thread How do I use DATA for backgrounds? Maybe this forum will answer your question: How do I create maps using DATA?
  5. kitesinpowerlines kitesinpowerlines replied to a comment on Label Loops Faster isn't always ideal, especially if it is only milliseconds. But hey, you can continue usin...
  6. kitesinpowerlines kitesinpowerlines edited a post on thread SP to SP collision Hmm... that could be difficult. If you are only checking for one direction you could set the poi...
  7. kitesinpowerlines kitesinpowerlines posted on thread SP to SP collision Hmm... that could be difficult. If you are only checking for one direction you could set the poi...
  8. kitesinpowerlines kitesinpowerlines edited a post on thread Multiple questions. Can't move on with my game until I figure out how to do these. Have you tried the BGROT command? I haven't used it but I'll try to mock up what it might lo...
  9. kitesinpowerlines kitesinpowerlines posted on thread Multiple questions. Can't move on with my game until I figure out how to do these. Have you tried the BGROT command? I haven't used it but I'll try to mock up what it might lo...
  10. kitesinpowerlines kitesinpowerlines posted on thread SP to SP collision This is kind of a confusing question. Do you mean that you need to check if collision happens on...
  11. kitesinpowerlines kitesinpowerlines commented on Label Loops I agree and disagree. I think GOTO loops are nice for beginners to understand how loops work (es...
  12. kitesinpowerlines kitesinpowerlines edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? Age Don't matter Languages (Smile)BASIC Python TwineScript (for the choose your own adve...
  13. kitesinpowerlines kitesinpowerlines posted on thread End of 2017 Programming Contest Wow this looks really good and I might drop out of the contest now
  14. kitesinpowerlines kitesinpowerlines posted on thread End of 2017 Programming Contest Sorry to hear about that, Picy3, happened to me with a game I was pretty committed to about a...
  15. kitesinpowerlines kitesinpowerlines posted on thread Asking Good Questions; or, Using the Forum for Information You should also check resources if you can't find answers to your question in the forums. The tu...
  16. kitesinpowerlines kitesinpowerlines replied to a comment on SmileBASIC Tutorial #1 - BASICs I think the (currently) -7 votes says otherwise
  17. kitesinpowerlines kitesinpowerlines replied to a comment on SmileBASIC Tutorial #1 - BASICs I know it was wrong, it was the title of the thread so I left it.
  18. kitesinpowerlines kitesinpowerlines replied to a comment on SmileBASIC Tutorial #1 - BASICs saveing the game Saving and Loading String Arrays The forums are a good place to go find que...
  19. kitesinpowerlines kitesinpowerlines replied to a comment on SmileBASIC Tutorial #1 - BASICs *shrugs*
  20. kitesinpowerlines kitesinpowerlines edited comment on SmileBASIC Tutorial #1 - BASICs Instead of a resource for that, you could create a thread in the "Talk about programs" forum and...
  21. kitesinpowerlines kitesinpowerlines replied to a comment on SmileBASIC Tutorial #1 - BASICs Instead of a resource for that, you could create a thread in the "Talk about programs" forum and...
  22. kitesinpowerlines kitesinpowerlines replied to a comment on SmileBASIC Tutorial #1 - BASICs I think one tutorial on how to print text is enough... but also randomouscrap has 8 tutorials fo...
  23. kitesinpowerlines kitesinpowerlines commented on SmileBASIC Tutorial #1 - BASICs There's already a (more useful) tutorial on this: How To Program #2
  24. kitesinpowerlines kitesinpowerlines posted on thread Need help programming tools I don't think it's that easy... I've only accessed another slot in 2 methods. One using COMMON D...
  25. kitesinpowerlines kitesinpowerlines posted on thread Comment crée un vote Perhaps like this?
  26. kitesinpowerlines kitesinpowerlines posted on thread Map File size?? I have run into issues with the size of map files as well. What I have been doing is generating...
  27. kitesinpowerlines kitesinpowerlines posted on thread I'm leaving SBS Why does it matter to you? You know you don't have to read these "exit" threads.
  28. kitesinpowerlines kitesinpowerlines posted on thread Custom sprite SPSET 0,0,0 won't give you the desired results. Try this: LOAD"GRP4:SPRITE",0 SPSET 0,0,0,16...
  29. kitesinpowerlines kitesinpowerlines posted on thread Announcing SmileCraft It might just be easier to use Litterbox MML Tracker. instead of learning MML. Also, if you...
  30. kitesinpowerlines kitesinpowerlines edited a post on thread programing contest fall 2017 DIM THEME$[3] THEME$[0]="Text adventure" THEME$[1]="Restaurant" THEME$[2]="Aliens" DIM L...
  31. kitesinpowerlines kitesinpowerlines edited a post on thread programing contest fall 2017 DIM THEME$[3] THEME$[0]="Text adventure" THEME$[1]="Restaruant" THEME$[2]="Aliens" DIM L...
  32. kitesinpowerlines kitesinpowerlines posted on thread programing contest fall 2017 DIM THEME$[3] THEME$[0]="Text adventure" THEME$[1]="Restaruant" THEME$[2]="Aliens" DIM L...
  33. kitesinpowerlines kitesinpowerlines posted on thread programing contest fall 2017 I was thinking more like those name generator websites and stuff. Basically have a string arra...
  34. kitesinpowerlines kitesinpowerlines posted on thread programing contest fall 2017 Create a program that randomly generates contest ideas
  35. kitesinpowerlines kitesinpowerlines posted on thread Custom sprite The 0 just means to skip the dialog box asking if you want to load the file. Without it, the b...
  36. kitesinpowerlines kitesinpowerlines posted on thread Custom sprite Did you load the sprite template in the program? Example, at the top of your program LOAD"GRP4:...
  37. kitesinpowerlines kitesinpowerlines posted on thread just a random... Seem too specific and demanding for a SBS programming contest imo. I think the contests should b...
  38. kitesinpowerlines kitesinpowerlines posted on thread How do I create maps using DATA? I think the annotations in the examples do a pretty good job at explaining how it works...
  39. kitesinpowerlines kitesinpowerlines posted on thread game help What kind of help are you looking for? I'm willing to answer any programming questions given tha...
  40. kitesinpowerlines kitesinpowerlines posted on thread Generating DATA from a map editor Ah okay. I understand. Thanks!
  41. kitesinpowerlines kitesinpowerlines posted on thread Generating DATA from a map editor Thanks for all the help, I haven't attempted yet because I have been working on other projects a...
  42. kitesinpowerlines kitesinpowerlines posted on thread The best programming language for text adventures? Understandable. It does support "macros" like if-then arguments and other programming syntax but...
  43. kitesinpowerlines kitesinpowerlines edited a post on thread The best programming language for text adventures? It isn't stored on Twine's website if that is what you mean. Basically, you get the HTML files a...
  44. kitesinpowerlines kitesinpowerlines posted on thread The best programming language for text adventures? It isn't stored on Twine's website if that is what you mean. Basically, you get the HTML files a...
  45. kitesinpowerlines kitesinpowerlines edited a post on thread The best programming language for text adventures? There is a free program that specializes in text-adventure games called Twine that uses its own...
  46. kitesinpowerlines kitesinpowerlines posted on thread The best programming language for text adventures? There is a free program that specializes in text-adventure games called Twine that uses it's own...
  47. kitesinpowerlines kitesinpowerlines posted on thread How to run two loops at once? Ah, that would make sense, but I'm not entirely certain either. I'll test it out later.
  48. kitesinpowerlines kitesinpowerlines posted on thread How to run two loops at once? Idk, I figured scaling a sprite is easy to comprehend so I went with that option. Also, not...
  49. kitesinpowerlines kitesinpowerlines edited a post on thread How to run two loops at once? Late response but you could put the loops in DEFs and call them in a single loop. VAR S: VA...
  50. kitesinpowerlines kitesinpowerlines edited a post on thread How to run two loops at once? Late response but you could put the loops in DEFs and call them in a single loop. VAR S: VA...

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