? kitesinpowerlines ● SmileBASIC Source User

Sign In

Register
*Usernames are case-sensitive
Forgot my password
kitesinpowerlines

kitesinpowerlines

Avatar Block I didn't change my avatar for 30 days. Website Avatar Embargo I didn't change my avatar for 90 days Website Avatar Taboo I didn't change my avatar for 180 days Website Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website RNG Hidden Easter Eggs Avatar Block I didn't change my avatar for 30 days. Website My name is Levi and I've had SmileBASIC for a few years now. I make a lot of programs but don’t publish them often. Projects I’m working on: - a Halloween game - a RPG - a map editor with DATA export option - a literal world building game

Submitted Programs (3):

  1. kitesinpowerlines kitesinpowerlines posted on thread Contest: October 2019 Unfortunately, this won’t be a platformer. Fortunately, this is well into development.
  2. kitesinpowerlines kitesinpowerlines posted on thread Contest: October 2019 Why try to create original game mechanics when you can build off of the ones that are proven to...
  3. kitesinpowerlines kitesinpowerlines edited page RPG assets Added sprite image directly into summary
  4. kitesinpowerlines kitesinpowerlines commented on SmileBASIC API I don’t think it is documented here but there seems to be a required letter to preface the file...
  5. kitesinpowerlines kitesinpowerlines edited comment on RPG assets If I had to guess, it would be: 1. You have to make a minor edit to use the ANIMATION file 2....
  6. kitesinpowerlines kitesinpowerlines edited page RPG assets This project folder includes a complete RPG sprite template, sprite definitions and sprite anima...
  7. kitesinpowerlines kitesinpowerlines edited page RPG assets Added complete sprite template and new animations
  8. kitesinpowerlines kitesinpowerlines posted on thread Input on enemy types I appreciate your input. I will add some of these monsters in the final game with credit to you....
  9. kitesinpowerlines kitesinpowerlines created a new thread: Input on enemy types Hello everyone, I am taking a break from a large project I've been working on. In the meantime,...
  10. kitesinpowerlines kitesinpowerlines posted on thread New to Smilebasic, but wondering how to make a counting program What have you tried?
  11. kitesinpowerlines kitesinpowerlines edited a post on thread Comprehensive Command explanations? I would start here. The link directs to a multi-page tutorial on smilebasic that will go into co...
  12. kitesinpowerlines kitesinpowerlines posted on thread Comprehensive Command explanations? I would start here
  13. kitesinpowerlines kitesinpowerlines edited page Goblin Hoard Bug fixes
  14. kitesinpowerlines kitesinpowerlines created a new page: Goblin Hoard Goblin Hoard is a dungeon crawl-like game. It is played on a map of 6x6x3 tiles and some aspects...
  15. kitesinpowerlines kitesinpowerlines edited page Map to DATA If you use the default Smile Tool map editor, you'll know it saves large files. This program aim...
  16. kitesinpowerlines kitesinpowerlines edited page Map to DATA If you use the default Smile Tool map editor, you'll know it saves large files. This program aim...
  17. kitesinpowerlines kitesinpowerlines replied to a comment on Map to DATA I will look into it
  18. kitesinpowerlines kitesinpowerlines posted on thread [Help Wanted] SmileBASIC Documentation Project If anyone wants tips etc on writing instructional/informational content, I am a technical writer...
  19. kitesinpowerlines kitesinpowerlines posted on thread petit runner 3D If you read all the way through the first post of the contest thread you will find out that yo...
  20. kitesinpowerlines kitesinpowerlines replied to a comment on Crystal Defenders I remember I had a very large update incoming for this game, including 4 new character classes,...
  21. kitesinpowerlines kitesinpowerlines edited comment on RPG assets If I had to guess, it would be: 1. You have to make a minor edit to use the ANIMATION file 2....
  22. kitesinpowerlines kitesinpowerlines replied to a comment on RPG assets If I had to guess, it would be: 1. You have to make a minor edit to use the ANIMATION file 2....
  23. kitesinpowerlines kitesinpowerlines edited page Crystal Defenders Removed the public key
  24. kitesinpowerlines kitesinpowerlines edited page Kitty in the City Removed the public key
  25. kitesinpowerlines kitesinpowerlines created a new page: RPG assets Well in advance of the release of an RPG I am (taking my time on) making, I've decided to releas...
  26. kitesinpowerlines kitesinpowerlines posted on thread Map DATA array with comas You could do something like this: VAR MAXH=5:VAR MAXW=5:DIM MAP[MAXH,MAXW] 'a small map for dem...
  27. kitesinpowerlines kitesinpowerlines posted on thread Putting ASCII chr's into an array and converting it... I am sorry, I do not have homebrew or SBFM
  28. kitesinpowerlines kitesinpowerlines edited a post on thread Putting ASCII chr's into an array and converting it... Hi, I'm back. So I tried to annotate this project as much as possible and I apologize if it is s...
  29. kitesinpowerlines kitesinpowerlines posted on thread Putting ASCII chr's into an array and converting it... Hi, I'm back. So I tried to annotate this project as much as possible and I apologize if it is s...
  30. kitesinpowerlines kitesinpowerlines posted on thread Putting ASCII chr's into an array and converting it... Great! I will try to annotate my program so that it makes sense and have it up tonight or tomorr...
  31. kitesinpowerlines kitesinpowerlines commented on Map to DATA I didn't realize this before, but the "WriteMap" function also exports empty spaces which can si...
  32. kitesinpowerlines kitesinpowerlines posted on thread Putting ASCII chr's into an array and converting it... I might be wrong, but what I think you're trying to do is this: How do I create maps using DATA?...
  33. kitesinpowerlines kitesinpowerlines replied to a comment on Minecraft 3DS Edition (SB edition) nah, don't waste your time trying to make minecraft work
  34. kitesinpowerlines kitesinpowerlines replied to a comment on Minecraft 3DS Edition (SB edition) We don't need another unfinished minecraft clone tbh
  35. kitesinpowerlines kitesinpowerlines replied to a comment on R-OS V, with no setup required and the fake "DRM" removed. I do agree, RGames is overly protective of their code on an open source platform, but all of thi...
  36. kitesinpowerlines kitesinpowerlines commented on R-OS V, with no setup required and the fake "DRM" removed. I'm starting to think you can't come up with anything worthwhile on your own...
  37. kitesinpowerlines kitesinpowerlines posted on thread Checking button inputs while reading code You're welcome! If you have anymore questions, feel free to ask!
  38. kitesinpowerlines kitesinpowerlines posted on thread Checking button inputs while reading code You should have a main loop where code is constantly being executed. In this loop you can have c...
  39. kitesinpowerlines kitesinpowerlines replied to a comment on Map to DATA Well this is awkward
  40. kitesinpowerlines kitesinpowerlines replied to a comment on Map to DATA Lol no worries, the sample map included is actually from an RPG I’m working on and the image her...
  41. kitesinpowerlines kitesinpowerlines replied to a comment on Map to DATA Yes. I am currently looking at other map editor code to learn more about creating one myself. Bu...
  42. kitesinpowerlines kitesinpowerlines replied to a comment on Map to DATA Wait did someone else release something like this because I missed it
  43. kitesinpowerlines kitesinpowerlines created a new page: Map to DATA If you use the default Smile Tool map editor, you'll know it saves large files. This program aim...
  44. kitesinpowerlines kitesinpowerlines edited comment on Horrid Hybrid (SB Port from PTC. Beta version) What's it to you if someone points out words from a generated key? It's pathetic to seek out a p...
  45. kitesinpowerlines kitesinpowerlines replied to a comment on Horrid Hybrid (SB Port from PTC. Beta version) What's it to you if someone points out words generated from a key? It's pathetic to seek out a p...
  46. kitesinpowerlines kitesinpowerlines posted on thread Anti-Goto Sentiment Considered Harmful Not everyone uses SmileBASIC to prepare them for "advanced languages," they use it for fun. If...
  47. kitesinpowerlines kitesinpowerlines replied to a comment on Endless His I think we can all agree that Toad’s JOKE games are bad but that doesn’t justify going to all of...
  48. kitesinpowerlines kitesinpowerlines edited a post on thread Gamejam SB thread Hey FYI if you start a contest on a Friday and end on a Sunday a couple weeks out, that gives pe...
  49. kitesinpowerlines kitesinpowerlines posted on thread Gamejam SB thread Here you go. Kitty in the City
  50. kitesinpowerlines kitesinpowerlines edited page Kitty in the City In this demo you must collect catnip (a currency) to get into the Kitty club while being pursue...

Send message to kitesinpowerlines

Message sent!