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kitesinpowerlines

kitesinpowerlines

Avatar Block I didn't change my avatar for 30 days. Website Avatar Embargo I didn't change my avatar for 90 days Website Avatar Taboo I didn't change my avatar for 180 days Website Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website RNG Hidden Easter Eggs Avatar Block I didn't change my avatar for 30 days. Website My name is Levi and I've had SmileBASIC for a few years now but haven't published many projects. Current and future projects (unnamed): - An RPG similar to final fantasy games in story and gameplay - A "world building" game similar to KHCoM GBA

Submitted Programs (3):

  1. kitesinpowerlines kitesinpowerlines replied to a comment on Map to DATA I will look into it
  2. kitesinpowerlines kitesinpowerlines posted on thread [Help Wanted] SmileBASIC Documentation Project If anyone wants tips etc on writing instructional/informational content, I am a technical writer...
  3. kitesinpowerlines kitesinpowerlines posted on thread petit runner 3D If you read all the way through the first post of the contest thread you will find out that yo...
  4. kitesinpowerlines kitesinpowerlines replied to a comment on Crystal Defenders I remember I had a very large update incoming for this game, including 4 new character classes,...
  5. kitesinpowerlines kitesinpowerlines edited comment on RPG assets If I had to guess, it would be: 1. You have to make a minor edit to use the ANIMATION file 2....
  6. kitesinpowerlines kitesinpowerlines replied to a comment on RPG assets If I had to guess, it would be: 1. You have to make a minor edit to use the ANIMATION file 2....
  7. kitesinpowerlines kitesinpowerlines edited page Crystal Defenders Removed the public key
  8. kitesinpowerlines kitesinpowerlines edited page Kitty in the City Removed the public key
  9. kitesinpowerlines kitesinpowerlines created a new page: RPG assets Well in advance of the release of an RPG I am (taking my time on) making, I've decided to releas...
  10. kitesinpowerlines kitesinpowerlines posted on thread Map DATA array with comas You could do something like this: VAR MAXH=5:VAR MAXW=5:DIM MAP[MAXH,MAXW] 'a small map for dem...
  11. kitesinpowerlines kitesinpowerlines posted on thread Putting ASCII chr's into an array and converting it... I am sorry, I do not have homebrew or SBFM
  12. kitesinpowerlines kitesinpowerlines edited a post on thread Putting ASCII chr's into an array and converting it... Hi, I'm back. So I tried to annotate this project as much as possible and I apologize if it is s...
  13. kitesinpowerlines kitesinpowerlines posted on thread Putting ASCII chr's into an array and converting it... Hi, I'm back. So I tried to annotate this project as much as possible and I apologize if it is s...
  14. kitesinpowerlines kitesinpowerlines posted on thread Putting ASCII chr's into an array and converting it... Great! I will try to annotate my program so that it makes sense and have it up tonight or tomorr...
  15. kitesinpowerlines kitesinpowerlines commented on Map to DATA I didn't realize this before, but the "WriteMap" function also exports empty spaces which can si...
  16. kitesinpowerlines kitesinpowerlines posted on thread Putting ASCII chr's into an array and converting it... I might be wrong, but what I think you're trying to do is this: How do I create maps using DATA?...
  17. kitesinpowerlines kitesinpowerlines replied to a comment on Minecraft 3DS Edition (SB edition) nah, don't waste your time trying to make minecraft work
  18. kitesinpowerlines kitesinpowerlines replied to a comment on Minecraft 3DS Edition (SB edition) We don't need another unfinished minecraft clone tbh
  19. kitesinpowerlines kitesinpowerlines replied to a comment on R-OS V, with no setup required and the fake "DRM" removed. I do agree, RGames is overly protective of their code on an open source platform, but all of thi...
  20. kitesinpowerlines kitesinpowerlines commented on R-OS V, with no setup required and the fake "DRM" removed. I'm starting to think you can't come up with anything worthwhile on your own...
  21. kitesinpowerlines kitesinpowerlines posted on thread Checking button inputs while reading code You're welcome! If you have anymore questions, feel free to ask!
  22. kitesinpowerlines kitesinpowerlines posted on thread Checking button inputs while reading code You should have a main loop where code is constantly being executed. In this loop you can have c...
  23. kitesinpowerlines kitesinpowerlines replied to a comment on Map to DATA Well this is awkward
  24. kitesinpowerlines kitesinpowerlines replied to a comment on Map to DATA Lol no worries, the sample map included is actually from an RPG I’m working on and the image her...
  25. kitesinpowerlines kitesinpowerlines replied to a comment on Map to DATA Yes. I am currently looking at other map editor code to learn more about creating one myself. Bu...
  26. kitesinpowerlines kitesinpowerlines replied to a comment on Map to DATA Wait did someone else release something like this because I missed it
  27. kitesinpowerlines kitesinpowerlines created a new page: Map to DATA If you use the default Smile Tool map editor, you'll know it saves large files. This program aim...
  28. kitesinpowerlines kitesinpowerlines edited comment on Horrid Hybrid (SB Port from PTC. Beta version) What's it to you if someone points out words from a generated key? It's pathetic to seek out a p...
  29. kitesinpowerlines kitesinpowerlines replied to a comment on Horrid Hybrid (SB Port from PTC. Beta version) What's it to you if someone points out words generated from a key? It's pathetic to seek out a p...
  30. kitesinpowerlines kitesinpowerlines posted on thread Anti-Goto Sentiment Considered Harmful Not everyone uses SmileBASIC to prepare them for "advanced languages," they use it for fun. If...
  31. kitesinpowerlines kitesinpowerlines replied to a comment on Endless His I think we can all agree that Toad’s JOKE games are bad but that doesn’t justify going to all of...
  32. kitesinpowerlines kitesinpowerlines edited a post on thread Gamejam SB thread Hey FYI if you start a contest on a Friday and end on a Sunday a couple weeks out, that gives pe...
  33. kitesinpowerlines kitesinpowerlines posted on thread Gamejam SB thread Here you go. Kitty in the City
  34. kitesinpowerlines kitesinpowerlines edited page Kitty in the City In this demo you must collect catnip (a currency) to get into the Kitty club while being pursue...
  35. kitesinpowerlines kitesinpowerlines created a new page: Kitty in the City In this demo you must collect catnip (a currency) to get into the Kitty club while being pursue...
  36. kitesinpowerlines kitesinpowerlines edited a post on thread Mini Game Ideas? I have a minigame in one of my programs that I'm currently working on. I'll try my best to descr...
  37. kitesinpowerlines kitesinpowerlines posted on thread Mini Game Ideas? I have a minigame in one of my programs that I'm currently working on. I'll try my best to descr...
  38. kitesinpowerlines kitesinpowerlines posted on thread Gamejam SB thread Hey FYI if you start a contest on a Friday and end on a Sunday a couple weeks out, that gives pe...
  39. kitesinpowerlines kitesinpowerlines posted on thread Gamejam SB thread I second this
  40. kitesinpowerlines kitesinpowerlines posted on thread Gamejam SB thread I would like to participate but I don't think I will make the deadline.... anyway, how would sub...
  41. kitesinpowerlines kitesinpowerlines posted on thread Gamejam SB thread You might want to clarify that this is a contest... it isn't explicitly stated until the end and...
  42. kitesinpowerlines kitesinpowerlines edited a post on thread How does DATA work? It looks like you have the correct way to call the @SPDATA label for definitions, but the DA...
  43. kitesinpowerlines kitesinpowerlines posted on thread How does DATA work? It looks like you have the correct way to call the @SPDATA label for definitions, but the DA...
  44. kitesinpowerlines kitesinpowerlines posted on thread What's up with this? Ah okay thanks. I didn't know it didn't execute, I thought it would've produced an error.
  45. kitesinpowerlines kitesinpowerlines edited a post on thread What's up with this? Would it be because LEN(A$) already equals 0? So when you FOR _I%=LEN(A$)-1 TO 0 STEP -1 LEN(A$...
  46. kitesinpowerlines kitesinpowerlines posted on thread What's up with this? Would it be because LEN(A$) already equals 0? So when you FOR _I%=LEN(A$)-1 TO 0 STEP -1 LEN(A$...
  47. kitesinpowerlines kitesinpowerlines posted on thread I have a weird proposition... I think you have to PM Lumage
  48. kitesinpowerlines kitesinpowerlines posted on thread What is your current project? I am currently working on an RPG as top priority, which is going very well and moving along fast...
  49. kitesinpowerlines kitesinpowerlines posted on thread Any Good RPGs/JRPGs? I have one in development that is intended for use by others. It has an original sprite sheet +...
  50. kitesinpowerlines kitesinpowerlines edited a post on thread Games/Game developers that inspire you Maybe not influencing me to make games, but Squaresoft had challenged the way I thought about cr...

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