This is a dungeon crawl/RPG. You wake up in a dungeon and try to escape. The full game will have
more story and bigger, more maze-like maps
Instructions:
Move the circle or d-pad, use d-pad to navigate menus.
Find stairs to continue. Find piles of bones to collect souls and learn new abilities (only 3 in the demo).
Abilities and items can only be used on certain characters. i.e. bandages can only be used on the human character, and clay and be used on the statue character.
The human character uses abilities at the expense of Health Points.
The statue character uses abilities at the expense of Stamina.
future controls/info
Basically, everything above is going to be scrapped for more of a dungeon crawl experience.
(map/battle)
d-pad = move/select item
circle pad= sprint/flee
A,B,X,Y = nothing/attack, class skills
L,R = switch class
Notes:
new changes coming
- Removing most story elements
- Use one character but can switch "classes"
- Create one dungeon design, with small variations
- Migrate into more of a dungeon crawl, less of an RPG (display enemies on map, enemy moves when you move, etc)