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ZOS

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MariominerCreated:
Download:R25VX3CJ
Version:1.1Size:

Say 'hello' to ZOS!

Are you tired of finding Mock OS's that are really just multitools? Do you want an OS that utilizes state-of-the-art programming to run multiple programs smoothly? Do you want an OS that YOU could possibly write code for - (comparatively) easily? Well than ZOS is for you! It comes from my best PTC project that never really lived up to it's potential because of the technological limitations, most of which are no more! ZOS can compile simple BASIC programs and confine them to a window, using a system that allows the OS to be the priority, but can still run programs as fast as is allowed! One of the limitations I stated in the forum post - that all programs were limited to 60 fps max speed - is no longer a problem, thanks to some new code! Though you may not be in to mock OS's, ZOS shows what is possible, and is pretty fun to play around with. Though it does have a couple of glitches...

Instructions:

Most instructions can be seen by loading the MANUAL into a program slot and reading it. To change a screensaver, just delete GRP:SSAVER and then copy your Screensaver into the file with the name GRP:SSAVER.

Notes:

I was kind of lazy and then rushed it, so if there are more bugs please tell me. Version 1.1 was just a bug fix that should fix the most experienced bug. It's also the only one that I've been able to replicate. Hopefully this helps for those who haven't been able to use ZOS for a while KNOWN BUGS: 1. When closing a window, it closes the first one opened, though erases the one that you closed 2. It may randomly start playing music, but for what reason I have no clue 3. If you bring a window too high on the screen, it will be pushed into the top, and this will be copied down when you move it back

Replying to:chicken
A way you could make this optimized for the O3DS is by making the windows fullscreen only.
Actually, you could have an os that has a taskbar... on the bottom screen! So windows that are open but aren't on the front layer aren't rendered at all, just the one on top.

Replying to:chicken
A way you could make this optimized for the O3DS is by making the windows fullscreen only.
That could work, but if it runs them all at the same time, it's still going to be lagging on o3DS. Now you could have them all open at the same time, but it wouldn't run at the same time.

Replying to:chicken
A way you could make this optimized for the O3DS is by making the windows fullscreen only.
at least it wouldn't be flickering. real os' lag when there are too many windows open.

Is this still being worked on?

Replying to:spaceturtles
Is this still being worked on?
Meh I'm kind of slacking on everything right now haha So not really, but I'd like to.

It crashes instantly when arriving on the desktop