So, http://smilebasicsource.com/forum?ftid=841 talks about #SPADD, but I've tried it out for myself and I can't get it to work. I think I'm doing something wrong, but I don't know what. I don't have any programs that use #SPADD for example, so I'm kinda stuck. Here's my code:
SPSET 0,0,0,400,240,1 SPOFS 0,0,0,0 SPSET 1,0,240,400,240,#SPADD SPOFS 1,0,0,-1So, these two sprites (defined by separate portions of the sprite sheet for good measure) should appear overlapping, with sprite 1 nearer the front. When #SPADD is designated to sprite 1, it disappears, leaving only sprite 0. Otherwise, (both set to 1) they both just overlap in a big colorful mess. How does #SPADD work? (I've also tested it against BG tiles and no dice.)