Okay, so I'm going to be doing this because I don't make enough forum posts and no one makes programs anymore.
The contest's theme is: Everything
You may not submit a preexisting program.
These are the prizes available.
1st place: 1 requested chatJS script written & 500 Robux for use on ROBLOX.com (7$ value)
2nd place: 1 requested chatJS script written
3rd place: 250 Robux for use on ROBLOX.com (3$ value)
Deadline is four days from the day this forum post was created. Then the community voting will begin.
SmileBASIC Program Contest
Root / Talk About Programs / [.]
chemicalexCreated:
If I take something I made and actually finish it does that count as not preexisting?If it was never uploaded to the source.
No.Ok. That means this one is eligible :) Can we submit more than one entry?If I take something I made and actually finish it does that count as not preexisting?If it was never uploaded to the source.
I have a game in an pre-apha demo-like state. Could I enter that if I describe the developer tools that are in the game? I promise it's interesting. I actually have a Roblox account from way back in 2008 that I still use sometimes. This contest's rewards apply to me.As long as you add something to it during the submission period it's fine.
Download Key: 4RAPZEND
This is the Bomberman clone that I said I was making. Unfortunately, I suck at optimizing, so the game runs at a stable 30fps on O3DS until you try to add too many speedup powerups.
When you start the game, cancel out of the multiplayer request dialogue. I haven't finished multiplayer because I'm focusing on other aspects. The game still has a long way to go, so I'm going to remove the download after the competition is over.
Spoiler
Gameplay controls: Dpad - Move Bomberman A - Place bombs X - Open developer menu Developer menu controls: Dpad - navigate L/R - Alternate navigation (Generally to switch which Bomberman you're currently controlling) A - confirm B - back Developer tools described: Advance 1 frame - Useful in combination with TAS Change Player Values - Adjust powerup values, positions, and current player being controlled by debug TAS - Control all 4 players by setting their button input values. Turn on/off each TAS by pressing A Spawn Entities - Modify the entity layer of the chunks array. place things like explosions and powerups. Spawn Bombs - Manipulate the array that controlls bombs Poke Bombs Array - Look at the contents of the bombs Array Poke Explosions Array - Look at the explosion handler array FPSfactor% - 60/FPSFACTOR%=Framerate the game plays at Any screen that DP% appears on can modify which player is currently being controlled by pressing L/RTwo days remaining.
so, not 2 weeks, wtfA few things have changed (Category, time limit) You'll have as much time to finish as other users do, so overall quality shouldn't be an issue.