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Smile World Project Thread

Root / Talk About Programs / [.]

AlicekittyCreated:
sorry, it started raining and the mower was still out..
No worries :D

great, I need some help really quick

Hey Reset I like your new version! I prefer to press (A) rather than (X) for the menu but regardless the menu is looking amazing! :D

theres a file that I have, its called freebgm_rwi- and it has some great music but I cant seem to put it in my game

Hey Reset I want to work a little bit with the menu to make the volume work, I know how to do it but is that alright? :D

theres a file that I have, its called freebgm_rwi- and it has some great music but I cant seem to put it in my game
Can you send me the public key? I'll see what I can do I'm good with BGM related stuff :D


Wow this is actually too hard for me to figure out. I didn't expect there to be so much freaking code LOL :D

Picy3 I'm working on some new songs and I could make you one if you would like! :D

yeah, but what in saying is if you run it and press (I think its) R it copys the mml and wavset to the clipboard, when I put it into my game it says stuff like DUPLICATE MACRO definition (in track 7)

ok nm I got it.. It was just a matter of writing BGMPLAY (num)

Okay :D

Okay Reset I made the first theme! This is for the Snow Island/town! :D KVDDE4D

I'm sorry if I am being annoying or anything like that I'm just so excited to finally make my first game! :D I hope this game turns out great! I also love that idea of the randomized BGMap for the title screen. I'm looking forward to your next update and while you make it I will be working on some music :D

If you show me a starry background image, I'll show you a surprise.

Will this do? :D

I've been thinking of using DATA and READ to store and retrieve different text between languages. For example, the traveling menu's data would look like this:
@M1EN
DATA "Traveling menu","Customize your flight","Travel to destination","Town input"
@M1JP
DATA "ใƒ†ใƒฅใƒฉใƒ™ใƒชใƒณใ‚ฐใƒปใƒกใƒ‹ใƒฅใƒผ","ใณใ‚“ใ‚’ใ‚ซใ‚นใ‚ฟใƒžใ‚คใ‚บ","ใ„ใใฉใ‘ใ‚ใธใจใŠใ‚‹","ใจใ—ใซใ‚…ใ†ใ‚Šใ‚‡ใ"
Then we'd add the text like this:
DIM TXT$[5] 'Used for storing the result of LOCALIZE
VAR LOCALE$ = "EN" 'Used for storing the current locale (language)
TXT$=LOCALIZE$("M1",LOCALE$)
LOCATE 17,4:?TXT$[0]
LOCATE 13,7:?TXT$[1]
LOCATE 13,9:?TXT$[2]
LOCATE 18,11:?TXT$[3]
Getting the base features would be easy. We'd just need to add the following two lines:
DIM TXT$[5]
VAR LOCALE$ = STR$(GAME[1])
And define the LOCALIZE() function. I've already made it, you can get it via this code: DR3NY344 It includes a built-in demo, too. Any comments, objections, or otherwise? (I have to go to bed now, so I'll see check tomorrow when I get up) EDIT: I wanted to make note that the end result of DATA and READ sections will look different than the example above.

Will this do? :D
Yip.

great!!

Hey Reset I like your new version! I prefer to press (A) rather than (X) for the menu but regardless the menu is looking amazing! :D
Yeah, I was trying to figure out how to make sure the buttons weren't going to be pressed twice, but now I'm using WAIT for that. I don't really like WAIT but in this case, I think it's acceptable.
Hey Reset I want to work a little bit with the menu to make the volume work, I know how to do it but is that alright? :D
Sure! If I don't respond within an hour just go ahead and do whatever it is.
I'm sorry if I am being annoying or anything like that I'm just so excited to finally make my first game! :D I hope this game turns out great! I also love that idea of the randomized BGMap for the title screen. I'm looking forward to your next update and while you make it I will be working on some music :D
Don't worry - your enthusiasm is endearing. I'm enjoying this project as well, since this is the most development I've put in a game meant for others to enjoy. I'll listen to the music and get back to work in about 30 minutes. @Colin Sounds like a plan! Looks like it'll work out fine.
Will this do? :D
Yip.
That image is pretty cool. Can't wait to see whatcha do with it. Anyway, I've got the basics for coloured planes and have been working on the code within the @CUSTOMIZE loop. I'll try to work on the things we've discussed in the order which will take the least amount of time to implement, so when I get to the bigger things I won't have much else to think about. Been a slow day of programming over here, not as productive as I would have liked, but I should make up for that in due time.