Smile World Project Thread
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AlicekittyCreated:
sorry, it started raining and the mower was still out..No worries :D
Hey Reset I like your new version! I prefer to press (A) rather than (X) for the menu but regardless the menu is looking amazing! :D
Hey Reset I want to work a little bit with the menu to make the volume work, I know how to do it but is that alright? :D
theres a file that I have, its called freebgm_rwi- and it has some great music but I cant seem to put it in my gameCan you send me the public key? I'll see what I can do I'm good with BGM related stuff :D
Wow this is actually too hard for me to figure out. I didn't expect there to be so much freaking code LOL :D
Picy3 I'm working on some new songs and I could make you one if you would like! :D
Okay :D
Okay Reset I made the first theme! This is for the Snow Island/town! :D
KVDDE4D
I'm sorry if I am being annoying or anything like that I'm just so excited to finally make my first game! :D
I hope this game turns out great! I also love that idea of the randomized BGMap for the title screen. I'm looking forward to your next update and while you make it I will be working on some music :D
Will this do? :D
I've been thinking of using DATA and READ to store and retrieve different text between languages. For example, the traveling menu's data would look like this:
@M1EN DATA "Traveling menu","Customize your flight","Travel to destination","Town input" @M1JP DATA "ใใฅใฉใใชใณใฐใปใกใใฅใผ","ใณใใใซในใฟใใคใบ","ใใใฉใใใธใจใใ","ใจใใซใ ใใใใ"Then we'd add the text like this:
DIM TXT$[5] 'Used for storing the result of LOCALIZE VAR LOCALE$ = "EN" 'Used for storing the current locale (language) TXT$=LOCALIZE$("M1",LOCALE$) LOCATE 17,4:?TXT$[0] LOCATE 13,7:?TXT$[1] LOCATE 13,9:?TXT$[2] LOCATE 18,11:?TXT$[3]Getting the base features would be easy. We'd just need to add the following two lines:
DIM TXT$[5] VAR LOCALE$ = STR$(GAME[1])And define the LOCALIZE() function. I've already made it, you can get it via this code: DR3NY344 It includes a built-in demo, too. Any comments, objections, or otherwise? (I have to go to bed now, so I'll see check tomorrow when I get up) EDIT: I wanted to make note that the end result of DATA and READ sections will look different than the example above.
Hey Reset I like your new version! I prefer to press (A) rather than (X) for the menu but regardless the menu is looking amazing! :DYeah, I was trying to figure out how to make sure the buttons weren't going to be pressed twice, but now I'm using WAIT for that. I don't really like WAIT but in this case, I think it's acceptable.
Hey Reset I want to work a little bit with the menu to make the volume work, I know how to do it but is that alright? :DSure! If I don't respond within an hour just go ahead and do whatever it is.
I'm sorry if I am being annoying or anything like that I'm just so excited to finally make my first game! :D I hope this game turns out great! I also love that idea of the randomized BGMap for the title screen. I'm looking forward to your next update and while you make it I will be working on some music :DDon't worry - your enthusiasm is endearing. I'm enjoying this project as well, since this is the most development I've put in a game meant for others to enjoy. I'll listen to the music and get back to work in about 30 minutes. @Colin Sounds like a plan! Looks like it'll work out fine.
That image is pretty cool. Can't wait to see whatcha do with it. Anyway, I've got the basics for coloured planes and have been working on the code within the @CUSTOMIZE loop. I'll try to work on the things we've discussed in the order which will take the least amount of time to implement, so when I get to the bigger things I won't have much else to think about. Been a slow day of programming over here, not as productive as I would have liked, but I should make up for that in due time.Will this do? :DYip.