Ok I have changed how we will do maps. We were gonna do it with TXT files from RNDMAP, but that's boring and uses space. I have decided to use the DATA instruction (I know how now,) and that will make it easy to do all sorts of things, like having a switch to turn blocks off, or having it spawn monsters, etc.. That should make it easy and good :)Nice.
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randoCreated:
Ok I have changed how we will do maps. We were gonna do it with TXT files from RNDMAP, but that's boring and uses space. I have decided to use the DATA instruction (I know how now,) and that will make it easy to do all sorts of things, like having a switch to turn blocks off, or having it spawn monsters, etc.. That should make it easy and good :)
I now have a basic color filterer, it changes the filter on a whole graphic page. I have 21 different modes and on half of them you can set the 4th value (on GPCHNG, not ANTI()) to change what it does. Here is a screenshot in monochrome:Cool progress so far!
As far as the state of the artificial intelligence goes is there any work that you'd like me to do on that?Well, I am working on something else rn, and it isn't quite in a state where we can put in AI yet. But after I release the first version of TWS, I am going to continue making this. Also, poll(s): [poll=p604][/poll][poll=p605][/poll] Ima close these once TWS is out :)
Hello everyone! I am starting to make a game that will be similar to Zelda A Link to the Past. I have 4 different title screens currently, and I am making an opening part right now. I also have the BEST final boss song planned. So here I'll post a few screenshots, and updates. If you want to help, ask me and I might let you. Thx for reading! that picture (↑) is inaccurate because im changing the beginning. same with the one down (↓) because now it is compatible with o3ds.I'll help.Also, you will only be able to play this if you use a NEW 3DS because you save with zl and zr.Never mind that ↑, I changed it to L and R. You can play and develop with o3ds now. ===–—PROGRESS—–=== I have changed how I will develop this. Here is a basic outline of the order: 1. Title [done] 2. Music [Partially done, I have all the dungeon music and MMLs that will become other stuff, will change stuff around as I continue] 3. Dungeon system [unfinished] 4. Overworld system [unfinished] 5. Items [unfinished] 6. Boss system [unfinished, and I scratched my plans for Undertale bullet hell system] 7. Event system (like changing overworld/dungeon maps and the viewing map when you talk to someone or flip a switch) [unfinished] 8. Add features [unfinished] This shouldn't take a while, but we will take as long as we need to make it shiny! ===–—000—–=== Developers now: First Programmer: random_god(me) Second Programmer: GreedyGoat8 UI Interfaces: CyberYoshi64 Sprite artist: SquiVolt AI programmer 1: Mr_Mo ¦|——===∞ NEED MORE DEVS! ∞===——|¦If you become a developer by, say, 15th of july you can help come up with a name for this team of developers.Voting is over. Open jobs:
- Third programmer
- Fourth programmer
- Ai Programmer 2
- Anything else you think is necessary that isn't in the devs list
Story (or someone else is doing the story?)-SHNIP- I'll help.Did you really need to quote the first post lol Sure you can help, what do you want to do?