Don't forget! Load this project when you program for this project. On the SMILE Tool, select the Paint tool, then select "Load". Type in "BOMBERMAN", then select "Yes." You'll then be led to the Sprites that I tried.
SmileBoom may remove this, as it seems that what you've uploaded has copyrighted material.
Well, the full game can use a compression program to dodge SmileBoom's copyright detectors.
Cool! Have you seen gameplay to Bomberman?
I think so, but i can't remember if I've ever played it.
I'll try to get Bomberman R on my switch to make the project more accurate to official Bomberman games.
How did Super Bomberman R go so far?
Yup! That's the Switch game that you're planning to get! ;) I have this on my Switch.
i forgot about the super at the start of the name lol
I know the controls for Super Bomberman R. I looked at the controls from the Switch case to this.
SpoilerL Stick: Move
A: Set a bomb / Pick up and throw a bomb / Confirm
B: Special Ability
X: Stop a bomb after you kicked it
Y: Bomb Punch (if the "Punch" power up, which looks like a boxing glove, is picked up)
Up, Down, Left, Right: Up, Down, Left, Right
L, R, ZL, and ZR are unused.
I believe the resource I uploaded has been outdated.
No you would have had to manually take it down unless SmileBoom did themselves
So did you manually take it down? I would very much like use this for a sense of scale
Yep! Here's how you do it: Go to your project that you uploaded, then decide if you would remove the public key. It's above the pic. When you click on that button, choose if you're sure to do it.
No i am talking about releasing the sprite set. i would like to get a sense of scale for the characters your working with so I can help. Although thanks for telling me how to remove keys.
You're welcome. While I was working on Waluigi, the size of the Waluigi sprites are big.