So!
I wanted to make a map editor so I could use it to make maps. Yeeeaaaaah. But I wanted a 'good' one.
It is planned to be a very 'diverse' map editor, with basics like saving maps, loading maps, layered editing, and tile placing, but also things like editable map size, the ability to create collision maps, sprite maps, and event maps, with a probably far-in-the-future event editor.
Version 0.0.6! Now with SAVING!
"current features"
>Version 6
□ Tile Placement
□ Tile changing
□ Rotationaterizing
□ Layer Editing
□ BGSCREEN and LAYER are changeable at start, as well as [soon to be] other options
□ RANDCOOLTEST1, a neat graphics test completely unrelated to the editor. It's a bonus!
□ SAVE and LOAD functions! Currently only saves and loads as a text file.
□ LOADMAP def block that allows you to LOAD maps! Will eventually support TXT, DAT, and [possibly] GRP and [probably] @LBL saving.
□ Terribly messy code <YAY!>
"future plans"
□Finished basics [tilesets, collision maps]
□Sprite layer
□Event Editor
□AUTO maptools - collision maps based off BG tiles for example, or randomly generated maps for templates or bases]
Instructions:
Instructions for controls are currently in-program as of development version 3 and onward.
Notes:
Versions 0 and 1 are pretty much useless, they're just kept so I have all of the versions in case I need or want to look back.
You can now SAVE maps as a TXT file! And load TXT files.
I used a variant of Hylian's string mapping tool for the TXT saving.
If you want other save formats really bad, tell me and I can begin work on them!