Nice. If you allow for user defined sheet sizes then it will be perfect.
"current features"
>Version 6 □ Tile Placement □ Tile changing □ Rotationaterizing □ Layer Editing □ BGSCREEN and LAYER are changeable at start, as well as [soon to be] other options □ RANDCOOLTEST1, a neat graphics test completely unrelated to the editor. It's a bonus! □ SAVE and LOAD functions! Currently only saves and loads as a text file. □ LOADMAP def block that allows you to LOAD maps! Will eventually support TXT, DAT, and [possibly] GRP and [probably] @LBL saving. □ Terribly messy code <YAY!>
"future plans"
□Finished basics [tilesets, collision maps] □Sprite layer □Event Editor □AUTO maptools - collision maps based off BG tiles for example, or randomly generated maps for templates or bases]