It would be a good idea to use an actual ingame screenshot rather than an unrelated image of a snake. If you'd like to know how to take screenshots, plenty of people (including myself) will be willing to help.
Infinity Snake
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Dodge and break rocks. Don't get hit on the head.
Replying to:chemicalex
It would be a good idea to use an actual ingame screenshot rather than an unrelated image of a snake. If you'd like to know how to take screenshots, plenty of people (including myself) will be willing to help.
Yes, I would like to take a screenshot. If I need to buy something, it could take a while.
Replying to:chemicalex
It would be a good idea to use an actual ingame screenshot rather than an unrelated image of a snake. If you'd like to know how to take screenshots, plenty of people (including myself) will be willing to help.
There's a nifty tutorial on the matter here. if you need any further personal instruction, consult the chat and I'm sure someone would be able to help.
Replying to:chemicalex
It would be a good idea to use an actual ingame screenshot rather than an unrelated image of a snake. If you'd like to know how to take screenshots, plenty of people (including myself) will be willing to help.
Thank you.
Replying to:Simeon
If you stay at the left edge then you never get hit with rocks
Then your score is dependant upon how patient you are
You should fix this, and make the rocks slower
Aside from that, this is a nice game
Thanks I plan on fixing that very soon. Also I was thinking about making the snake move faster. Anyways thanks for the feedback.
Replying to:Simeon
If you stay at the left edge then you never get hit with rocks
Then your score is dependant upon how patient you are
You should fix this, and make the rocks slower
Aside from that, this is a nice game
I went back to fix it and it wasn't a glitch, it was me not paying attention to what I was doing. Sometimes I overlook things.
Okay! I hope the game gets better!
I never looked at the code, but be sure to use VSYNC in your loop instead of WAIT so that it runs the same on the original 3DS as well as the New 3DS
Hmm. That's interesting. I have a new 3ds so I never tested it on the old one. Does it run slower on an old 3ds? I'm using VSYNC. I don't know what to do about that other than change the minimum compatibility to new 3ds. I wonder why it's not running so well on old 3ds
Just took another look at the code and I think that it's possible to make it run better. I took out some extra things that didn't need to be there. See how it runs now and tell me about it.
Replying to:Nathaniel
There's only one asteroid on the left side of the screen. After that, the player can stay on that side and continue forever.
How do updates work, because I fixed that problem already.
Replying to:Nathaniel
There's only one asteroid on the left side of the screen. After that, the player can stay on that side and continue forever.
Delete the old copy, reupload the new one, and submit for a new key. Edit the page to put the new key in. There is no "update" mechanism since you have to do it all manually lol