Well the command runs almost instantly
but it creates a lot of sprites, causing SB to run slowly afterwards (if the radius is big)
DEF IBLUR R SPPAGE 0 FOR X=-R TO R FOR Y=-R TO R I=SPSET(0,0,400,240,1) SPOFS I,X,Y SPCOLOR I,RGB(256/(ABS(X)+ABS(Y)+1),255,255,255) NEXT NEXT ENDSyntax: IBLUR radius Caution: using a high radius can cause extreme lag/low FPS You can use SPCLIP to control the blur area (I might add a better way to do that later)