Looks like a nice guide!
...But I like the 8x8 default font. It looks nice, plus you get smiley faces and like 500 characters, which isn't easy in sprites.
More guide stuff: I like the way it's divided up, and how key points are bulleted. It makes it easy to read! You should write a guide to writing guides... >:D
Replying to:MinxrodLooks like a nice guide!
...But I like the 8x8 default font. It looks nice, plus you get smiley faces and like 500 characters, which isn't easy in sprites.
More guide stuff: I like the way it's divided up, and how key points are bulleted. It makes it easy to read! You should write a guide to writing guides... >:D
The point to making a custom font is to make your program look unique.
It's not the end of the world if the programmer uses the default font, but imagine if, for example, every Mario game in existence used the exact same font. :P
Yeah, what Minxrod said. +1 for trying to help.
Replying to:MinxrodLooks like a nice guide!
...But I like the 8x8 default font. It looks nice, plus you get smiley faces and like 500 characters, which isn't easy in sprites.
More guide stuff: I like the way it's divided up, and how key points are bulleted. It makes it easy to read! You should write a guide to writing guides... >:D
For the most part, the font HAS been pretty consistent between Mario games, or at least the newer ones.
But yeah, it does add to the program. Though, custom 8x8 fonts are pretty good too though, it's better than 16x16 in terms of characters but still can look unique.
Replying to:MinxrodLooks like a nice guide!
...But I like the 8x8 default font. It looks nice, plus you get smiley faces and like 500 characters, which isn't easy in sprites.
More guide stuff: I like the way it's divided up, and how key points are bulleted. It makes it easy to read! You should write a guide to writing guides... >:D
I edited the fonts section so it explains things better.
Replying to:MinxrodLooks like a nice guide!
...But I like the 8x8 default font. It looks nice, plus you get smiley faces and like 500 characters, which isn't easy in sprites.
More guide stuff: I like the way it's divided up, and how key points are bulleted. It makes it easy to read! You should write a guide to writing guides... >:D
if you use GPUTCHR to display the characters closer together, it looks a lot better.
Replying to:MinxrodLooks like a nice guide!
...But I like the 8x8 default font. It looks nice, plus you get smiley faces and like 500 characters, which isn't easy in sprites.
More guide stuff: I like the way it's divided up, and how key points are bulleted. It makes it easy to read! You should write a guide to writing guides... >:D
That's what I do all the time lol
I did forget to mention it, thank you. I'll edit the guide later today.
Replying to:MinxrodLooks like a nice guide!
...But I like the 8x8 default font. It looks nice, plus you get smiley faces and like 500 characters, which isn't easy in sprites.
More guide stuff: I like the way it's divided up, and how key points are bulleted. It makes it easy to read! You should write a guide to writing guides... >:D
Also, making the letters I,i, and l be less wide looks nice
Replying to:MinxrodLooks like a nice guide!
...But I like the 8x8 default font. It looks nice, plus you get smiley faces and like 500 characters, which isn't easy in sprites.
More guide stuff: I like the way it's divided up, and how key points are bulleted. It makes it easy to read! You should write a guide to writing guides... >:D
A variable width font system that uses GPUTCHR would be cool.
lol I forgot to talk about the GPUTCHR displaying method in my last update
too bad
I might do it in the next update
The subheadings and such are unreadable on dark theme. Might want to fix that.
Replying to:MinxrodThe subheadings and such are unreadable on dark theme. Might want to fix that.
Yay, it's readable now :D
Maybe even a 16x16 pixel font.
4 FONTDEFs for each char. I mean you have about 6000 chars usable total.
Replying to:CyberYoshi64Maybe even a 16x16 pixel font.
4 FONTDEFs for each char. I mean you have about 6000 chars usable total.
That can work, but the font would take quite a lot of space on-screen..!
Replying to:CyberYoshi64Maybe even a 16x16 pixel font.
4 FONTDEFs for each char. I mean you have about 6000 chars usable total.
I thought about that to make like a better looking caption/header.
Also I worked on a routine that makes the font look like the fonts here. (In other words, it combines the characters together to get it, so you can have more text on a single line. I could do the same thing with the 16x16 characters.)
Like:
iiiiiiiiiiiiiii
vs.
i i i i i i i i i i i i i i i i