Hmmm it’s been a while since I’ve done something SB related on here...
I’m assuming the platforms for your game are sprites? If so, you should be able to initiate collision-checking between the player and platforms simply by doing
SPCOL player-sprite number SPCOL platform-sprite numberEDIT: you have to type SPCOL a whole two times 😰 Then, to do something (like keeping the player from falling) when the sprites actually collide, you’d write something like
IF SPHITSP(1,0) THEN ...with the two numbers being the two sprites you want to check for collision with. This would be pretty inefficient, however, since you’d have to make sprites for each platform and put them precisely where you want. It would be better to put the platforms directly into your map (if you’re using one) and then figure out collision for the player and platform map tiles. Um anyway this has been going on long enough. Tell me if you’d like to try the slightly more complicated map-tile solution, or stay with the easier-to-understand solution with sprites for the player and platforms