So I’m trying to make GCIRCLEs on the screen, and there’s a map and a FADE layer. I know that the FADE layer is always on top, and I cleared the FADE before the Graphics commands, but the Map seems to block out any Graphics commands also, such as a GBOX not appearing on screen. I’m also in XSCREEN 4, so that may affect what’s going on.
I then found out, by moving the map to the left, that the map wasn’t blocking the Graphics commands, they simply weren’t appearing at all. I used FADE and BACKCOLOR and they worked perfectly fine, but GCIRCLE and GBOX and etc. do nothing.
Basically, I’m trying to figure out how to display those GBOX/CIRCLEs. Are maps always closer than graphics in layers? Does XSCREEN 4 mess up how graphics are produced?
How do Graphic, Map, and Fade layers stack?
Root / Programming Questions / [.]
ProKukuCreated:
I will reiterate what the others said and say that GPRIO is what you want to look into. Here is a small demo to demonstrate its use.
VAR SCREEN_W = 320, SCREEN_H = 480 VAR BG_W = SCREEN_W / 16 VAR BG_H = SCREEN_H / 16 VAR I, J, B ACLS XSCREEN 4, 256, 2 BGSCREEN 0, BG_W, BG_H FOR J = 0 TO BG_H - 1 FOR I = 0 TO BG_W - 1 BGPUT 0, I, J, (I + J) MOD 2 NEXT I NEXT J GPRIO -255 REPEAT B = BUTTON() GCIRCLE RND(SCREEN_W), RND(SCREEN_H), RND(60) + 10, RGB(RND(256), RND(256), RND(256)) VSYNC UNTIL (B AND #B) != 0If you run the program, you should see circles drawn over the background tiles. If you comment out the GPRIO line you should see the circles drawn behind the background tiles. -256 puts the drawing commands in front of everything, and 256 puts them behind everything.