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Hex Circuit

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NathanielCreated:
Download:8RC4H394
Version:1.0Size:
Hex Circuit is a connection puzzle game, where you need to connect all the bulbs to an energy source. This game has an astonishing eight million unique puzzles to play through and several unlockable themes.

Instructions:

Controls

Touchscreen- Basically everything Circle pad- Camera movement for large puzzles

Gameplay

The goal is to rotate each of the tiles to allow the energy to pass through them until all of the bulbs have light.

Shop

Extra themes are available for a set number of points in the shop located in the settings.

Notes:

Challenge

(claimed by Warrior) Find the secret code hidden in the game's menus. Hint 1: The game's theme is important Hint 2: The code can be found before a single level is attempted Hint 3: The code is a short piece of text, not a number or a list of numbers Get hunting!
unrelated side noteBelieve it or not, I actually made three other, fully functional, engines for the contest but had to scrap all three due to lack of time. Because of this and school work, I only had about eight partial days to come up with a decent idea and create it from scratch. That's when I came up with this "simple" hexagonal pipes game. I brainstormed ideas for a day and worked on it as much as I could. There are still a couple bugs, but I'm glad I could make something for the contest.

This is excellent! Very clean interface and addictive puzzle fun!!!!

INSERT THUMBS UP EMOJI HERE sorry i'm on my PC

HINT #6: fish tank

Wow, how did you get the title to look so 3D-like?

Brutal! I like how you do the ""Blur" when pausing the game.

Replying to:ProKuku
Wow, how did you get the title to look so 3D-like?
I used a 3D modeling application called Blender. You can check out their website here: https://www.blender.org

Replying to:ProKuku
Wow, how did you get the title to look so 3D-like?
How do you get your blender artwork transferred/converted over to Smilebasic? (Some form of Homebrew?)

Replying to:ProKuku
Wow, how did you get the title to look so 3D-like?
maybe he recreates it

Replying to:ProKuku
Wow, how did you get the title to look so 3D-like?
I use PetitModem. It's less convenient then, let's say, SB file manager; but there's no need for homebrew. I also used it to transfer the fake screenshots over to PC.

Replying to:ProKuku
Wow, how did you get the title to look so 3D-like?
oh cool

beautiful game! looks like a official game bought from eshop! :0

This game has quality! I actually tried to exit with HOME after playing a few worlds. This belongs on eShop, it's beautiful, fun, and plays well. Do the puzzles go on forever, or do they stop at some point?

Replying to:Minxrod
This game has quality! I actually tried to exit with HOME after playing a few worlds. This belongs on eShop, it's beautiful, fun, and plays well. Do the puzzles go on forever, or do they stop at some point?
They stop at world one million. So, basically forever.

Replying to:Minxrod
This game has quality! I actually tried to exit with HOME after playing a few worlds. This belongs on eShop, it's beautiful, fun, and plays well. Do the puzzles go on forever, or do they stop at some point?
Oh. I liked this so much that I wanted to complete it. Looks like I'll be a while, see you in a few years.

Replying to:Autz64
Brutal! I like how you do the ""Blur" when pausing the game.
One way to do this would be to render all the sprites with slight transparency at random offsets from their position several 100 times.

I was wondering when someone was going to make something like this.

how do you make text that only is visible when wrap text is on?

Replying to:IAmRalsei
how do you make text that only is visible when wrap text is on?
I don't. The text is still visible at the end of line seven (assuming you're talking about the "TURN WRAP TEXT OFF PLEASE" text).

Replying to:IAmRalsei
how do you make text that only is visible when wrap text is on?
oh i didn't see it

Why does it crash when DEV=1 lmao