I want to GCLIP multiple parts of the screen with a hole in the middle where you can't see the graphic screen. I tried to do multiple GCLIPs, but it only did the last one. I can see why. But is there a different way I can do this?
Can you put something (sprites, bg layer, etc.) in front of the graphics layer to block those areas?
This makes me wonder if there is any latency with continually redrawing sprites versus, like, drawing on the regular graphics page. There's gotta be some extra overhead involved, right?
Sprites are drawn as 3D polygons and it's all handled by the GPU, I think. There doesn't seem to be any affect on speed until you have lots of very large scaled/rotated/transparent sprites
Maybe you could GCOPY the graphics, then GFILL the holes on the temporary copy (and display that)