GBLUR
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AveryCreated:
Download:43X4TDVersion:1.1.0Size:1.5KB
NOTE:
I've found that Lego_meister made an even better blurring algorithm which is 12x more efficient. Go check it out! QBLUR
This program contains a DEF block that blurs a defined area of a GRP.
Future Plans
โBlur with a natural circle instead of a square.
โDither between displayable colors to compensate for lack of color resolution.
Love it! Good stuff!
Every pixel is averaged with pixels around it in a square. I also made it square the values while averaging because I think it's supposed to make it more accurate.
Nice; at least you're doing it the fast way for SmileBASIC. I thought you might have gone crazy and done a Gaussian blur >.<
Sprites and BGs use graphic pages 4 and 5 respectively, so it already does BG and sprites. You just have to call GPAGE before using it.
Badger me so I make it work on 512x512.
Urk, I wrote an image convolution function. If anyone wants it you can have it whatever
I would like to see it.
I turned the amount of time it can take to a very high level and kept it running, It looked amazing.
Urk, I wrote an image convolution function. If anyone wants it you can have it whatever
I would like to see it.So would I.
This is really cool. :)