Escape Games.
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chickenCreated:
I have been working on an Escape Game framework.
It currently has:
- a working inventory
- item definition - setItem
- item collection and usage - addItemToInventory(), removeItemFromInventory
- item combination definition - setMix
- object definition - setObject
- object creation - createObject
- everything except brief variables have camelCase (I think that was a mistake)
- I will drop this project from disinterest
- background defs per room
- integrated interactive zoom (like safes and notes)
- a way to move between rooms that is aesthetically pleasing
- a gameplay demo