As advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
I'll Change the speed of the stars going down I noticed it. I'm actually using a new 2ds XL
Where do the sprites lag? I'll look into why :)
Thanks for the feedback :)
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
not so much the sprites as the whole screen goes crazy in an area with sprites on the map
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
That's strange it doesn't do this on mine.... :(
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
yeah it should not be happening so ill look into it
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
Wait does the glitch happen when there's random red spriites darting across the screen. Because that's the rain.
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
hmm maybe ill go look to be sure: EDIT: nope just any area
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
i said, any area with a sprite on the map (excluding that weird light thingy i think), or i mean ike an item on the map
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
Alright, I'll look into it.... I don't know what could be wrong...
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
me neither.
EDIT: i know its not the red rain as that is surprisingly working nicely right now.
oh and for suggestion i would recommend adding circle pad support, if you don't know how i can tell you, its really simple and easy to add to most games and for me who is used to using it the D-pad gets me messed up in a games sometimes
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
Thank you. :)
I always wanted a weather system, i'm thinking of adding thunder and lightning.
And yes please, I don't know how. I tried and I got the character moving but the BG collision wouldn't work then so I removed it. :)
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
Thank you so much :)
It works perfectly after tweaking it.
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
Sure happy to help also i forgot to mention, im also working on weather types for my game, like lightning and rain so hopefully we can find a nice solution :)
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
Oh cool, is it for celestruim?
I have already added lightning to the first version of elaysia.
It impacts story elements depending on the weather.
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
yep for Celestrium :), trying to make it a connected GLINE continuing until it gets to a point on the map or just a gline that flashes on the screen (making random connected points to form a lightning like look)
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
I played celestrium. I like the way it's looking :)
Replying to:SwanBotAs advice you probably already know the stars and kind of annoying as how they make it all blinky (if you did not not thats probably because you are on old 3ds) and some other stuff too so heres an idea:
you create a few sprites and move them downward until they are out of the screen where they reset to the top at a new place.
and idk why but areas with sprites on them also lag a ton so maybe look into why (ill look too)
thanks :) ,I'm going to push it and try to get it done tonight (but aparentally mom is turning of the internet so I'll add in the morning)
The main addition for this update is addition of the inventory, mining and lighting but a lot of little things were added too.