Since SmileBASIC’s BGM probably follows the MML format, I was wondering if anyone could datamine SmileBASIC and see if this is true. If so, could someone post the data for me? I’d like to alter some of the BGM a little and then use the altered BGM in my own programs.
One more thing: BGM 15 has sounded weird for me recently. When I open certain programs and then play BGM 15, it starts sounding weird at certain parts. Has anyone else encountered this problem? Is it normal? Thanks!
Default BGM MML Data?
HTV04Created:
Since SmileBASIC’s BGM probably follows the MML formatIt does not.
I was wondering if anyone could datamine SmileBASICPlease do not use the phrase "data mine" this way.
If so, could someone post the data for me?I can possibly post the tracks as they are stored in 3DS sequence format, if you like. Converting them to MML (even through e.g. MIDI) would be a challenge.
One more thing: BGM 15 has sounded weird for me recently. When I open certain programs and then play BGM 15, it starts sounding weird at certain parts. Has anyone else encountered this problem? Is it normal? Thanks!Sometimes if the effector is turned on at certain times, it can effect sounds in unpredictable ways. Try EFCOFF:EFCWET 0,0,0.
I tried that. It fixes the sounds at the beginning, but later in the song, the problem occurs again until the song restarts. Have you encountered this problem as well, or is it just me? I hope there isn’t a problem with my speakers, but doesn’t occur anywhere else.
To describe the problem, it only occurs after I open certain programs. Whenever the song plays a certain instrument (the one makes an “echo” like sound after the song reaches a high enough note), it sounds weird.
It seems like BGM 15 is really flawed, I hope they patch SmileBASIC to fix this.
EDIT: Seems to have been fixed in 3.6.0!