Since SmileBASIC’s BGM probably follows the MML format, I was wondering if anyone could datamine SmileBASIC and see if this is true. If so, could someone post the data for me? I’d like to alter some of the BGM a little and then use the altered BGM in my own programs.
One more thing: BGM 15 has sounded weird for me recently. When I open certain programs and then play BGM 15, it starts sounding weird at certain parts. Has anyone else encountered this problem? Is it normal? Thanks!
They're not MML? Wow, they seemed like they were. But I guess I could take a look at the 3DS sequence format data.
Also sorry for using "datamining" in the wrong way
I tried that. It fixes the sounds at the beginning, but later in the song, the problem occurs again until the song restarts. Have you encountered this problem as well, or is it just me? I hope there isn’t a problem with my speakers, but doesn’t occur anywhere else.
To describe the problem, it only occurs after I open certain programs. Whenever the song plays a certain instrument (the one makes an “echo” like sound after the song reaches a high enough note), it sounds weird.
It seems like BGM 15 is really flawed, I hope they patch SmileBASIC to fix this.
EDIT: Seems to have been fixed in 3.6.0!
I know it’s been a while and I’m necroposting this thread by sending a message here, but could I have the SmileBASIC BGM in 3DS sequence format, Lumage? I’m currently working on a few projects, and I wanted to edit some of the SmileBASIC BGM for one of them.