Recently I got some stuff done, added a rainy weather onto the worlds, making full use of the particle system the rain ges at random speeds and splatters on imparts to ground :) clouds now turn dark colored when rain begins, very useful.
Dirt trails behind player has been streamlined to make full use of speed and looks to create cool effects.
So after I add some more weather and world stuff like day/night I will be moving onto other stuff.
Thats about it, thanks for probably skimming this message
Celestrium Official Development Thread
Root / Talk About Programs / [.]
SwanBotCreated:
Alright so we are going back to basics because stuff.
I am redoing the entire engine leaving only collision and one or two other things.
I realize my flaw in the last one was adding too much bad code so this version will be fully made for adding effects and things absolutely needed, plus really paying attention to nice code :/
I have added some cool particle effects :)
I am working on a test for water too..
Well thats the update, yep working it it still slowly. another thing that is main focus is good menus for mining and other stuff so hopefully i can follow through on that, dont spam about the space aspect please, happening but is not happening at this time as like ive said other stuff is more important.
Recently I got some stuff done, added a rainy weather onto the worlds, making full use of the particle system the rain ges at random speeds and splatters on imparts to ground :) clouds now turn dark colored when rain begins, very useful. Dirt trails behind player has been streamlined to make full use of speed and looks to create cool effects. So after I add some more weather and world stuff like day/night I will be moving onto other stuff. Thats about it, thanks for probably skimming this messageok cool. i think particles for potion effects would be cool, like when you have a buff/debuff you emit particles of different colors depending on the buff/debuff. this is not to put too much on your head though.
How is the project going?