Already upgraded to new 3.3.2?
ChangeVCreated:
It's first time I made poll, I messed up and setting the result as hidden.
I (the one who made this poll) don't see the result and I don't know if closing it will show the result or not.
Since I can't edit the hidden setting now, I will close poll and do the poll again without hidden setting.
Really sorry about that.
Only the 3.3.1 update is available to me...
None of these seem very important:
(I'm sorry that I sound like homebrew trash right now...)
Anyway, I'm getting a n3DS soon-ish so I'll just get the new version on there and keep the old one just in case.
Changes in 3.3.2
-Vulnerability due to checking given parameters found in BGSCREEN instruction (DHLPTX) -Screen display is corrupted if a GRP file is loaded by LOAD instruction with a strings or an array specified in the second or third arguments then the application stops responding as it goes (what?) -In an infinite loop with WHILE or GOTO instruction a LOAD function with an nonexistent file and FALSE parameter specified causes a program unstoppable by pressing the STOP or START button in an error dialog -RINGCOPY instruction may bring SmileBASIC a forced termination if an negative number is set to a “copy destination offset” argument -PRGNAME function returns a corrupted file name if a program is loaded with a length of both a project and a file is 14 characters long -MIN or MAX function returns unexpected values if an array with zero elements is specified -CHKFILE function returns incorrect value if any file(s) included in a DLC project which does not exist or not yet purchased are specified (does not apply to US version) -BACKTRACE instruction does not work properly in the DIRECT mode -FILES and LOAD instruction fails if PROJECT instruction points to the SYS folder as a default project -Incorrect characters on “á” key top -Incorrect definition of the standard sprite #166None of these seem very important:System transfer? Have fun buying the game twice.(I'm sorry that I sound like homebrew trash right now...) Anyway, I'm getting a n3DS soon-ish so I'll just get the new version on there and keep the old one just in case.Changes in 3.3.2
-Vulnerability due to checking given parameters found in BGSCREEN instruction (DHLPTX) -Screen display is corrupted if a GRP file is loaded by LOAD instruction with a strings or an array specified in the second or third arguments then the application stops responding as it goes (what?) -In an infinite loop with WHILE or GOTO instruction a LOAD function with an nonexistent file and FALSE parameter specified causes a program unstoppable by pressing the STOP or START button in an error dialog -RINGCOPY instruction may bring SmileBASIC a forced termination if an negative number is set to a “copy destination offset” argument -PRGNAME function returns a corrupted file name if a program is loaded with a length of both a project and a file is 14 characters long -MIN or MAX function returns unexpected values if an array with zero elements is specified -CHKFILE function returns incorrect value if any file(s) included in a DLC project which does not exist or not yet purchased are specified (does not apply to US version) -BACKTRACE instruction does not work properly in the DIRECT mode -FILES and LOAD instruction fails if PROJECT instruction points to the SYS folder as a default project -Incorrect characters on “á” key top -Incorrect definition of the standard sprite #166
Looks like that it at least lead down that road. https://gbatemp.net/threads/ram-editing-glitch-on-any-3ds-might-lead-to-an-exploit.432385/It's our code name for the RAM editing glitch.Was that the homebrew exploit...?