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Map Editor

The default map editor is pretty OK, besides the fact that you can't have layers that aren't 64x64 tiles. The controls aren't ever explained though...

Upper row of buttons:

0 1 2 3 - control which layers are displayed on the upper screen - toggle upper screen grid   - zoom upper screen in/out SCSAVE - save uncompressed data 0 1 2 3 - select light box layer - lower screen grid - exit

Lower row of buttons:

S - pen tool F - rectangle tool C - copy A - ??? 0 1 2 3 - select current layer LOAD - load compressed data SAVE - save compressed data - undo 0/90/180/270 - select tile rotation H - toggle tile left/right flipping V - toggle tile up/down flipping


d-pad/circle-pad - scroll L/R - color picker (does not get rotation/flipping) X - exit Y - menu: A - load menu A - load compressed X - load uncompressed B - save menu A - save compressed X - save uncompressed Y - clear B - back Compressed map data is meant for saving/loading map files as you're working on them. Uncompressed map data is 4 DAT files, one for each layer. These can be loaded with BGLOAD.
3 votes
1 Comment(s) GreedyGoat8 GreedyGoat8 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Block I didn't change my avatar for 30 days. Website Disguised Hidden Website I really wish someone knew what the A button did on the lower row of buttons... I was playing around with it and noticed it put X’s on BG tiles you select. I thought it prevented sprites from walking on those tiles, but when I tested it it didn’t go as planned. It didn’t really show me anything.