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Homebrew Thread

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NeatNitCreated:
I have an R4i 3DS flashcard, but i mainly use it for DS hombrew because DS homebrew is awesome. I do have pirated games on it, I'm not gonna lie, but they are rare games such as Tetris DS. I don't support piracy and I hate myself for have pirated games, but i'm not going to pay $70 on a tetris game.

Ok, so I guess I should preface this by saying, I think piracy is entirely wrong and completely unjustifiable. I'm also invested in how piracy of media affects industry, as my bonus at work is tied to the success and failures of the movies I work on. That said, I read the linked studies, lohadl provided, and feel the weight with which they were presented was maybe a bit overstated. Not to take away from lohadl (that was an epic, mic-drop worthy post). The studies are worth a read, and I'd encourage anyone interested in doing so. Just keep in mind that a lot of the data contains caveats and speculation. So... problems I had with the papers: The coefficient for Smith and Trelang's regression algorithm seems like guess work at best and it kind of admits that out of the gate. Smith and Trelang's also mentions a contrasting report, but don't link to it and basically hand wave it away in the summary (no citation, or even the name of the paper). They don't account for things like the overall change in trend from digital media to streaming platforms during a time when the industry was transitioning and account for the 30% loss as the affect of piracy, without providing any more rigor. This is my own opinion, but it seems like they categorize their data incompletely. That is, a false dichotomy of limiting the option to either pirating something or buying it. But don't consider a third option: those who pirate but wouldn't have bought otherwise. Those aren't lost sales. Surely theft of IP, but not lost sales, and there isn't a good way to account for that. You'll see examples of this all over the place. GAO's report (the government report), which covers both digital piracy and piracy of goods (cheap knock off toys from china), says this: Sectors facing threats from digital piracy include the music, motion picture, television, publishing, and software industries. Piracy of these products over the Internet can occur through methods including peer-to-peer networks, streaming sites, and one-click hosting services. There is no government agency that systematically collects or tracks data on the extent of digital copyright piracy The US government isn't keeping track? and... Based on its survey results, the industry association estimated the U.S. piracy rate at 20 percent for business software, carrying a loss of $9 billion in 2008. This study defined piracy as the difference between total installed software and legitimate software sold, and its scope involved only packaged physical software. While this study has an enviable data set on industries and consumers located around the world from its country surveys, it uses assumptions that have raised concerns among experts we interviewed, including the assumption of a one-to-one rate of substitution and questions on how the results from the surveyed countries are extrapolated to nonsurveyed countries 9 Billion dollars worth of software, unpaid for, doesn't mean in the absence of piracy that software sales would have been 9 Billion higher. It probably means a large segment of your consumer base can't afford your software or aren't willing to pay for it (completely my opinion). All of the studies are filled with language and exceptions like that. So take 'em with a grain of salt. While, it's clear piracy does damage the industry, I don't think we know the extent in any confidence and the data is pretty polluted with other external factors that can't really be tracked.

Real, reputable research papers are like that. The authors did the best they could to reach a conclusion using statistical algorithms (being statistics, you just can't avoid using reasonable assumptions like you pointed out), and WOULD acknowledge the fact that there are caveats and limitations to the nature of their study. Even in the health care sector you will see papers saying "we found a positive correlation between X (smoking, vaccination...) and Y (lung cancer, healthy immune system...) and can reasonably conclude that X may have an effect on Y, but there are limitations". They do not make bold assertions. That's what makes them realistic. Yes, I read every word and especially took the numbers quoted with a grain of salt. But exactly like you said, my point was not to throw out numbers. My point was there are at least THREE pieces of evidence that suggest piracy does damage the industry, and ALL are from reputable sources (hence their acknowledgement of limitations). I also effectively imposed an equally heavy challenge to my debate opponent: If you want to talk evidence with me, show me an equally reputable source that weighs EVERY of their word seriously. I couldn't find any peer-reviewed research that supports the claim that piracy has a positive impact by the way, but it's now my opponent's job to find some.

I think we agree then, and I certainly wasn't trying to imply that the studies were bad, it was more of an encouragement for people to be vigilant and think about what's being presented and offer a little perspective. And regarding your interlocutor, their's no question, when pressed, you put up evidence and they could not. The thing I always worry about, when complex evidence is given, is that people who might already agree with you, won't bother with it (those that disagree won't dare touch it), because it gives the aura of being substantial. I just want people to read the thing. I don't necessarily blame people who don't because, it's a hefty amount of language. I didn't imagine I'd spend my evening reading through that stuff, but actually found it pretty interesting (so thank you!). I wasn't trying to diminish your argument, just couch it a bit.
I also effectively imposed an equally heavy challenge to my debate opponent: If you want to talk evidence with me, show me an equally reputable source that weighs EVERY of their word seriously. I couldn't find any by the way.
And I wouldn't be holding my breath there. I doubt there is any.

The best part is when I see morons go like "hey, sure I pirate a game or too but I like to support the developers". As if people who play pirate games didn't buy legitimate stuff all the time. There's no middle ground. You either play by the developer's rules and embrace DRM or you're doing illegal stuff. Do you remember a little thing called "End-User License Agreement"?

Woah, what did I start....Flame wars.

I guess.. It's pretty one-sided, though and one side has no evidence.

The best part is when I see morons go like "hey, sure I pirate a game or too but I like to support the developers". As if people who play pirate games didn't buy legitimate stuff all the time.
I think the fact that people have to say things like that is a clear indication they know what they are doing is wrong. "Sure I like to steal things, but I also DO pay for stuff sometimes." It's completely self-serving.
There's no middle ground. You either play by the developer's rules and embrace DRM or you're doing illegal stuff. Do you remember a little thing called "End-User License Agreement"?
Yeah, I hate DRM too. But it's a reaction to issue of piracy. Developers didn't just, apropos of nothing, decide to lock their content. If people didn't steal software, it would be completely unnecessary. Not saying DRM actually works, just the rationale behind it. And in the absence of DRM, piracy is still 'doing illegal stuff'. We don't determine what is and isn't theft by whether a person locked their front door.

I downgraded and pirated petit computer, now I remember how bad the layout was. Ugh.

Also, if you downgrade to 9.2 CFW, you can install Flipnote Studio for the DsI and FS3D. you can even use Sudomemo with it. Cool right?

Also, if you downgrade to 9.2 CFW, you can install Flipnote Studio for the DsI and FS3D. you can even use Sudomemo with it. Cool right?
I have Fliptnote 3d studio.

I have questions, once I downgrade, How will I be able to setup emuNAND and CFW? Which one should I do first? If I update emuNAND, will Homebrew still be fine? And one last thing, Can I have a link(s) for this?

Also, if you downgrade to 9.2 CFW, you can install Flipnote Studio for the DsI and FS3D. you can even use Sudomemo with it. Cool right?
I have Fliptnote 3d studio.
And I have no artistic abilities!

So after 10.5 came out, I used Browserhax to reinstall Menuhax...so...I have my hax back! :)

I just realized something... The reason I hacked my 3DS (which creates the potential for playing pirated games) was to get around the limitation of not being able to send text files directly to smilebasic. So basically, extreme limitations can encourage hacking and piracy, rather than prevent them.

So, with a hacked 3DS, there is a way to send text files to SmileBasic? Can you elaborate on this?

So, with a hacked 3DS, there is a way to send text files to SmileBasic? Can you elaborate on this?
Yes. Ask Trinitro

So, with a hacked 3DS, there is a way to send text files to SmileBasic? Can you elaborate on this?
Well its not hacked, more like soft modded. A hacked 3ds is a 3ds that has ARM9 access.

So, with a hacked 3DS, there is a way to send text files to SmileBasic? Can you elaborate on this?
Yes. Ask Trinitro
SB stores its files in the 3DS's extdata. You can access said extdata with homebrew. Look into a program called extdata_dump. You can dump all your extdata with it and restore files using its config.txt. SB's id is 0016de00 if you need that. I'm actually working on something to simplify the process at the moment. I already have most of it done, but I can't get some things to work. It can view SmileBASIC files and SD card files. It just doesn't copy correctly.

what's ARM9? :P