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Dev/Bugreports for SKKBAUI

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  • #501 ✎ 1130 snail_ Power User QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! Helper Received for being very helpful around SmileBASIC Source Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements I've never used this, but I just have to say this: The tooling ecosystem in SB4 is very different from SB3. With subprograms and UIRUN you might want to reconsider your vision for this. It would be really interesting to see some kind of pluggable subprogram with application windows, so you can use it on top of the editor or direct mode. Just being a standalone mock OS would still be cool, but might be a waste of potential. You seem to have done something very impressive and ambitious here, and if you can redirect some effort into something more utilitarian or that integrates with SB4's environment system more directly, it might be even better. Posted
  • #502 ✎ 334 CyberYoshi64 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Second Year My account is over 2 years old Website Night Person I like the quiet night and sleep late. Express Yourself
    I've never used this, but I just have to say this: The tooling ecosystem in SB4 is very different from SB3. With subprograms and UIRUN you might want to reconsider your vision for this. It would be really interesting to see some kind of pluggable subprogram with application windows, so you can use it on top of the editor or direct mode. Just being a standalone mock OS would still be cool, but might be a waste of potential. You seem to have done something very impressive and ambitious here, and if you can redirect some effort into something more utilitarian or that integrates with SB4's environment system more directly, it might be even better.
    Thanks for making me sound better than I think I am ;_· I think I could do it but, again, this takes time and I can start being one of y'all in 2 months. Well, in the meantime I'll just sit in a corner and get my programming skills better, so I can do the subprogram in a month or so.
    Posted
  • #503 ✎ 334 CyberYoshi64 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Second Year My account is over 2 years old Website Night Person I like the quiet night and sleep late. Express Yourself I made an unsure concept art of how SKKBAUI may be in SB4 (This concept image is a manipulated screenshot and the design may not even be possible, so don't judge me becuase I have no Switch yet to program this myself.) Hmm... The editor would look good. If it doesn't work like that, PM me and then I have to reimagine how the direct mode may look like. (I'll turn SKKBAUI into the XFCE4 shell, if something like that is possible) Posted
  • #504 ✎ 181 Tarudahat QSP Contest 2 Contest Participant I participated in the second SmileBASIC Source QSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! Avatar Taboo I didn't change my avatar for 180 days Website
    Since I have to wait for my Switch Lite to arrive and me being a bit done with SB3, maybe I should ask some stuff before doing a "Moving on" to the Switch with SB4. So, for those who'd like to know: サカキバラUI for Switch will be released in ~3 months My Switch Lite arrives in ~2 months and I have to get used to the changes that SB4 brings + the conveniences like the support for USB keyboards and mice. I'll be able to program like I did never before. I think I'll recode the desktop to allow the windows to draw on the graphic pages and use sprites to draw them. A little bit like OTYA. The error screen would be Switch-like. I would add custom functions like the GWRITE to サカキバラUI on request and permission. I'd refine all design to make it more XFCE4-like (A type of Linux UI) since Windows brøke on me.
    I would make the 3ds version "working" and then move on to the switch.
    Posted
  • #505 ✎ 210 RGamesOffical Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Minecraft Is Awesome! I love Minecraft! Express Yourself Video Games I like to play video games! Hobbies
    Since I have to wait for my Switch Lite to arrive and me being a bit done with SB3, maybe I should ask some stuff before doing a "Moving on" to the Switch with SB4. So, for those who'd like to know: サカキバラUI for Switch will be released in ~3 months My Switch Lite arrives in ~2 months and I have to get used to the changes that SB4 brings + the conveniences like the support for USB keyboards and mice. I'll be able to program like I did never before. I think I'll recode the desktop to allow the windows to draw on the graphic pages and use sprites to draw them. A little bit like OTYA. The error screen would be Switch-like. I would add custom functions like the GWRITE to サカキバラUI on request and permission. I'd refine all design to make it more XFCE4-like (A type of Linux UI) since Windows brøke on me.
    Now I'm sad. Reason: I don't have SB4, and even if I did, I don't really use a Switch that often.
    Posted Edited by RGamesOffical
  • #506 ✎ 536 HTV04 Forum Leader Hidden Achievements Third Year My account is over 3 years old Website Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength
    Now I'm sad. Reason: I don't have SB4, and even if I did, I don't really use a Switch that often.
    SB4 released overseas, so it's a lot easier to get it now.
    Posted
  • #507 ✎ 334 CyberYoshi64 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Second Year My account is over 2 years old Website Night Person I like the quiet night and sleep late. Express Yourself
    Now I'm sad. Reason: I don't have SB4, and even if I did, I don't really use a Switch that often.
    I thought about it and due to me being already tired of SB3 due to the limitations and the low resolution, that I would "discontinue" it. Not in the natural sense though, I'll still release updates when I think I want to write on the 3DS again but it will be like 6 months or so per update. Right now I don't have the Switch and I want to bring SKKBAUI to V1.0 before calling it done for a long time. Sorry for the inconvenience due to SB4's launch and my Switch arriving soon but as I said, I'm tired of SB3 and want to move SmileBASIC 3 aside. EDIT: oops
    Posted Edited by CyberYoshi64
  • #508 ✎ 98 kantackistan
    SB4 released overseas, so it's a lot easier to get it now.
    Here's hoping that free demo gets released to the US too. Then the audience you could reach would explode
    Posted
  • #509 ✎ 334 CyberYoshi64 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Second Year My account is over 2 years old Website Night Person I like the quiet night and sleep late. Express Yourself I've just released a public test build of サカキバラUI for o3DSs. It does have bugs but I just want to listen from you how well it works and feels. Project key: QDQ4B3F3 I think I'll use this as the build for both o3DS and n3DS. You are restricted to 10 windows at a time. It's unlikely to have more than 5 windows open, so that's a good sacrifice. The keyboard is a bit unfinished but is working well rn. Due to the compressed FONTDEFs, the fade in to the desktop is bad. The text editor and the MML player are currently unusable. ミドリOS packages (at least some tests) work fine but some more will be incompatible. As I said, the Switch version will come in 3 months. (The 3DS version will be out of active development in 2 months.) Posted Edited by CyberYoshi64
  • #510 ✎ 334 CyberYoshi64 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Second Year My account is over 2 years old Website Night Person I like the quiet night and sleep late. Express Yourself Well then, I guess I´ll keep it but it will still go out of active development, which means that there'll be mostly no new updates available for the 3DS version. Speaking of versions, I'm implementing Switch stuff in the 3DS version, like the hibernate feature so I can get a quicker start in SB4. (It´s actually a DAT file but I've extracted the characters, so it's better to see here.) The session file will take between 32KB and potentially 1MB depending on opened applications and FREEMEM amount. Currently it will keep data of normal variables and global 1-dimensional arrays, including their string variants. 2-, 3- and 4-dimensional arrays are really complicated but they may be storable soon. EDIT: Should I make it a bunch of DATAs instead (for the 3DS/Switch version)? Posted Edited by CyberYoshi64
  • #511 ✎ 334 CyberYoshi64 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Second Year My account is over 2 years old Website Night Person I like the quiet night and sleep late. Express Yourself I decided to:
    1. Keep the raw byte format but exclude ミドリOS globals for now.
    2. Add banners to the applications in the サカキバラUI menu, so the top screen isn't empty the whole time.
    Here's an example of the setup. It animates a bit rather than beimg a still image. Also, another poll (I know it gets old but the Switch version will bring more polls) Due to the massive amount of files I have: Should I limit the setup to be more Windows-like?
    Posted
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