? Default BGM MML Data? (Page 1) ● SmileBASIC Source Forums

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Default BGM MML Data?

  • #1 ✎ 212 HTV04 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Forum Contributor Hidden Achievements Since SmileBASIC’s BGM probably follows the MML format, I was wondering if anyone could datamine SmileBASIC and see if this is true. If so, could someone post the data for me? I’d like to alter some of the BGM a little and then use the altered BGM in my own programs. One more thing: BGM 15 has sounded weird for me recently. When I open certain programs and then play BGM 15, it starts sounding weird at certain parts. Has anyone else encountered this problem? Is it normal? Thanks! Posted
  • #2 ✎ 903 Y_ack Head Admin
    Since SmileBASIC’s BGM probably follows the MML format
    It does not.
    I was wondering if anyone could datamine SmileBASIC
    Please do not use the phrase "data mine" this way.
    If so, could someone post the data for me?
    I can possibly post the tracks as they are stored in 3DS sequence format, if you like. Converting them to MML (even through e.g. MIDI) would be a challenge.
    Posted
  • #3 ✎ 212 HTV04 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Forum Contributor Hidden Achievements They're not MML? Wow, they seemed like they were. But I guess I could take a look at the 3DS sequence format data. Also sorry for using "datamining" in the wrong way Posted
  • #4 ✎ 1560 12Me21 Admin Syntax Highlighter Received for creating the code syntax highlighter on SBS Night Person I like the quiet night and sleep late. Express Yourself Second Year My account is over 2 years old Website
    One more thing: BGM 15 has sounded weird for me recently. When I open certain programs and then play BGM 15, it starts sounding weird at certain parts. Has anyone else encountered this problem? Is it normal? Thanks!
    Sometimes if the effector is turned on at certain times, it can effect sounds in unpredictable ways. Try EFCOFF:EFCWET 0,0,0.
    Posted
  • #5 ✎ 212 HTV04 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Forum Contributor Hidden Achievements I tried that. It fixes the sounds at the beginning, but later in the song, the problem occurs again until the song restarts. Have you encountered this problem as well, or is it just me? I hope there isn’t a problem with my speakers, but doesn’t occur anywhere else. To describe the problem, it only occurs after I open certain programs. Whenever the song plays a certain instrument (the one makes an “echo” like sound after the song reaches a high enough note), it sounds weird. It seems like BGM 15 is really flawed, I hope they patch SmileBASIC to fix this. EDIT: Seems to have been fixed in 3.6.0! Posted Edited by HTV04
  • #6 ✎ 212 HTV04 Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Forum Contributor Hidden Achievements I know it’s been a while and I’m necroposting this thread by sending a message here, but could I have the SmileBASIC BGM in 3DS sequence format, Lumage? I’m currently working on a few projects, and I wanted to edit some of the SmileBASIC BGM for one of them. Posted