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How to make a sprite stop in place when it detects a bg tile next to it... 6 post(s) Last post 2 years ago by SwanBot Spawn multiple actors with the same base code 7 post(s) Last post 2 years ago by 12Me21 HOWTO: Split a string in SmileBasic into sub-strings. Think of it like a mini library. 2 post(s) Last post 2 years ago by 12Me21 Trouble with loading sprites. 3 post(s) Last post 2 years ago by ResetReload help with subtraction 5 post(s) Last post 2 years ago by Plisken Do User-Defined Functions Compile Differently? 2 post(s) Last post 2 years ago by 12Me21 Arrays pointing at other things 4 post(s) Last post 2 years ago by 12Me21 1D String Arrays, and how to call the data in the string to print. 17 post(s) Last post 2 years ago by Giant_Gamer Matching NEXTs to FORs 5 post(s) Last post 2 years ago by 12Me21 Clearing certain sprites using an array? 5 post(s) Last post 2 years ago by 12Me21 G-Zero : Debugging 4 post(s) Last post 2 years ago by Super_Defaultio How to send data between systems during multiplayer? 2 post(s) Last post 2 years ago by 12Me21 Multitasking 11 post(s) Last post 2 years ago by ColeslawProductions How do when i detect a sprite (using spcol and sphitsp) how do when thay collide the moving sprite stops moving? 5 post(s) Last post 2 years ago by chicken Learning BASIC? 4 post(s) Last post 2 years ago by Spoookd TMREAD stops working if home button is pressed 8 post(s) Last post 2 years ago by ahavasandwich 🔒 Partnership for Super mario world remake 6 post(s) Last post 2 years ago by chicken help with INPUT 4 post(s) Last post 2 years ago by 12Me21 My SB interpreter github is set up (ClassTEST) 35 post(s) Last post 2 years ago by jamieyello I made a Tiny Computer Interpreter on SmileBASIC, but I don't think I did the VRAM correctly 9 post(s) Last post 2 years ago by 12Me21 Popular threads:
  1. sprite rotation question
  2. Putting ASCII chr's into an array and converting it...
  3. Modulo Operator Overflow
  4. Using backgrounds from the Map tool?
  5. How to use FORCESAVE to avoid save dialog
  6. How do/can you make objects in SmileBasic?
  7. Sprite and BG Movement
  8. How do you do save files?
  9. High speed (controlled) calculations
  10. Bizarre modulo (MOD()) problems