An Extensive Tutorial on RPG Movement using Sprite to Map Collision
Explains how to make basic RPG movement in medium detail
The ultimate Circle Pad tutorial.
Want to use the circle pad? Everything is explained here.
Simple Bullet Tutorial
How to make a simple game with bullets.
String Mapping
How to save map data into a TXT file
How to Create a simple 3D Model in Blender and import it into Sim.3D on SmileBasic
Create a 3D model in Blender then use it in Sim.3D.
Using Sprites as Stateful Entities
Improve your code by wrapping state into your sprites!
How-To: Sine Text Scroller
Learn to be a 90s demoscene developer!
Using DATA to improve your program (Debug; Code readability; and more)
How to use DATA to optimize your sourcecode, and save time on future edits.
Showing sprite hitboxes
An easy method to draw sprite hitboxes.
Diamond Square Noise and Plasma Effect
Noise generation and an application
How to record sounds from the 3DS MIC
Learn how to use the MIC to record a sound and play it!
Enemy Movement Done Right
Enemy movement with trig
Program minification
This is a long resource for program syntax compression
Make maps with DATA!
Learn how to draw maps with DATA!
CHR$(?) Codes
Show CHR$(Number)
Magnitude Tutorial
Learn how to find out the distance between two points!
Map and the DATA Instruction
Maps created with the DATA instruction
SmileBASIC Emulation Tips and Tricks!
Using some questionably legal thing called Citra? Here's three tips and tricks to-ran out of space.
How to import audio from a computer to SmileBASIC, using Petit Modem
Easy & legal way to transfer any audio file to your Nintendo 3DS.