Ok I have changed how we will do maps. We were gonna do it with TXT files from RNDMAP, but that's boring and uses space. I have decided to use the DATA instruction (I know how now,) and that will make it easy to do all sorts of things, like having a switch to turn blocks off, or having it spawn monsters, etc.. That should make it easy and good :)
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Ok I have changed how we will do maps. We were gonna do it with TXT files from RNDMAP, but that's boring and uses space. I have decided to use the DATA instruction (I know how now,) and that will make it easy to do all sorts of things, like having a switch to turn blocks off, or having it spawn monsters, etc.. That should make it easy and good :)Nice.
I now have a basic color filterer, it changes the filter on a whole graphic page. I have 21 different modes and on half of them you can set the 4th value (on GPCHNG, not ANTI()) to change what it does. Here is a screenshot in monochrome:Cool progress so far!
i'm like intellect 5/100 right now with my thing compared to this. i can't even make idle animations work.
i suppose that's true.i'm like intellect 5/100 right now with my thing compared to this. i can't even make idle animations work.what no your not At the very least you're 75/100 5/100 goes to lazy people who put no effort into anything
As far as the state of the artificial intelligence goes is there any work that you'd like me to do on that?Well, I am working on something else rn, and it isn't quite in a state where we can put in AI yet. But after I release the first version of TWS, I am going to continue making this. Also, poll(s): [poll=p604][/poll][poll=p605][/poll] Ima close these once TWS is out :)
enemy suggestion incoming he's a lizard
uh he moves really quick and he's slimmenemy suggestion incoming he's a lizardAnything special about the lizard?
Hello everyone! I am starting to make a game that will be similar to Zelda A Link to the Past. I have 4 different title screens currently, and I am making an opening part right now. I also have the BEST final boss song planned. So here I'll post a few screenshots, and updates. If you want to help, ask me and I might let you. Thx for reading! that picture (↑) is inaccurate because im changing the beginning. same with the one down (↓) because now it is compatible with o3ds.I'll help.
Also, you will only be able to play this if you use a NEW 3DS because you save with zl and zr.Never mind that ↑, I changed it to L and R. You can play and develop with o3ds now. ===–—PROGRESS—–=== I have changed how I will develop this. Here is a basic outline of the order: 1. Title [done] 2. Music [Partially done, I have all the dungeon music and MMLs that will become other stuff, will change stuff around as I continue] 3. Dungeon system [unfinished] 4. Overworld system [unfinished] 5. Items [unfinished] 6. Boss system [unfinished, and I scratched my plans for Undertale bullet hell system] 7. Event system (like changing overworld/dungeon maps and the viewing map when you talk to someone or flip a switch) [unfinished] 8. Add features [unfinished] This shouldn't take a while, but we will take as long as we need to make it shiny! ===–—000—–=== Developers now: First Programmer: random_god(me) Second Programmer: GreedyGoat8 UI Interfaces: CyberYoshi64 Sprite artist: SquiVolt AI programmer 1: Mr_Mo ¦|——===∞ NEED MORE DEVS! ∞===——|¦ If you become a developer by, say, 15th of july you can help come up with a name for this team of developers.Voting is over. Open jobs:
- Third programmer
- Fourth programmer
- Ai Programmer 2
- Anything else you think is necessary that isn't in the devs list
Story (or someone else is doing the story?)-SHNIP- I'll help.Did you really need to quote the first post lol Sure you can help, what do you want to do?