Please consider:
Warioware D.I.Y. was released worldwide before Petit Computer.
(Wario Ware D.I.Y.: ©2009-2010 ; Petit Computer ©2011-2013)
Perhaps it was even the starting point that made programming on Nintendo's consoles possible for everyone. (Earlier systems were reserved for "real" developers.)
Warioware DIY Mio sharing thread
Missingno50Created:
Warioware DIY is something that shouldn't have to be introduced, large in part because it could easily be equated as the original Petitbasic. As silly as that sounds, when you get down to it, it makes sense. Making your own graphics, "programming", making your own music... It's quite remarkably close to Petitbasic, the only thing that is missing is the typing things in and the lesser limitations.
Anyways, feel free to post your .Mio files here. In order to obtain the Mio files, you must first go to this webpage and download Crygor Tools, then grab your .sav file, and then click the game you want to obtain, pressing export on your way out. (Better tutorial coming soon.)
In order to make this thread more interesting, here's the review section.
Aerial Panic, X Studio [7/10]
Spoiler
REVIEWS Air Raid(Prototype #1), X Studio [1/10]Spoiler
Air Raid is a simple enough minigame, where you have two possible inputs. Pressing Up will either send you up or down, and pressing bomb will drop your bomb. You have to avoid 4 possible targets, firstly a giant armed blimp that comes at you immediately, a fast flying aircraft that sometimes randomly appears at the end of the timer of the minigame, and two missiles which trigger randomly. Be careful about your movements, going up may send you right in the path of an enemy, however if you go too far down, it's game over anyways as you crash. The problem with this game is that, while somewhat impressive for Warioware DIY on a technical level, managing to pack a lot of AI into the plane with very little in the way of effort, it's a lacking prototype. It lacks fairness, it lacks polish, and it lacks glamour. The first missile is always predictable, the blimp takes up way too much space for its worth, in most cases its just about hitting the bomb button as soon as you're almost off screen... The list goes on with issues on this game. The only saving grace about this game is that it's encouraged you modify it. It's a prototype, that's what it does, it lacks polish. It could've been a good game, if it hadn't been abandoned so early on. Perhaps the next game by X Studio will get a favorable review from its own creator. Download:http://www.filedropper.com/airraidprotoSpoiler
X Studio's newest installment, a game by the name of Aerial Panic, is far better than the tech demo that is Air Raid. The gameplay is still pretty simple, this time reduced to the amount of control you have in Flappy Bird, where you tap on the screen to either go up or down. You must escape these two planes that planes that chase you down, as a signal bar labelled "radar" slowly ticks down. If you survive the rockets thrown at you by the planes and off screen enemies, you get a win! It is tricky though, since you need to last as long as the timer will. Although you can't see the RNG in action immediately, there is an RNG system that throws up to three rockets at you off screen, making every play slightly different. There isn't a very easy way to spot the RNG system though, so you may get caught off guard. You can no longer go too high, or you'll be shot out of the sky, and going too low is punished by a game over as well. Impressive on both a technical and a gameplay level, there are only a few problems with it, mostly caused by the limitations of Warioware DIY itself. Firstly, there's no warning if there's a rocket is going to come at you, so you might get hit before you can even react to the rocket. Despite this, it is rather fair, the rockets only come at you after you've left the left side of the screen, making it easier for you to handle. The height limit seems a little arbitrary although it's within good reason. Graphically, the game is a bit poor, although certainly better than the graphics in Air Raid. The music is okay, but definitely not hand composed. Overall, it is a fun minigame, but it could've used quite a bit of polishing. Download:http://www.filedropper.com/aerialpaniclol wtf my warioware doesnt save the shipped stuff aaaaaAre you emulating it or are you using real hardware? If you're using real hardware, I'm not too sure what to tell you...
Please consider: Warioware D.I.Y. was released worldwide before Petit Computer. (Wario Ware D.I.Y.: ©2009-2010 ; Petit Computer ©2011-2013) Perhaps it was even the starting point that made programming on Nintendo's consoles possible for everyone. (Earlier systems were reserved for "real" developers.)That is exactly what I was trying to get at when I was half mumbling to myself last night! Thank you.
Do flashcarts count as real hardware? EDIT: My R4 apparently doesn't implement NAND saves, which are apparently what WarioWare D.I.Y. uses to save the games/records/comics made. Bummer.Aw that sucks. Thankfully, it's very easy to find yourself a copy of Warioware DIY to put on your PC, and it makes graphics a hell of a lot easier. My R4 card does support NAND saves but it's a bit messy on how it does it so I'm not too keen on using it. I got mine from nds-card.com if you want to order the R4 I got.
This article might help. I have a flashcart so I just do that.
https://gbatemp.net/threads/how-to-dump-your-own-3ds-ds-games-saves.274290/
This article might help. I have a flashcart so I just do that. https://gbatemp.net/threads/how-to-dump-your-own-3ds-ds-games-saves.274290/The problem is that those tools don't work on Warioware D.I.Y. The game saves in a weird way (via an embedded NAND chip I guess) and that means traditional save dumpers can't find the actual Warioware D.I.Y data, instead finding the headphone configuration and nothing more.
Oh, well, uh... I don't know. I'll look into it.
Edit:Okay, so, here's what I've gleamed from this, but I cannot test it since I don't have the original cart. This article suggests that there's a different save format involved, and that it does indeed save to a NAND chip. The only way I can currently think of to get those games off is to ship that game to someone who has a flashcard and two DS system, whom you are willing to trust, to have them send the games to their Warioware on the flashcard and then send it back to you. If you would like, I can do that. There seems to be no physical way to get NAND data off of the cartridge other than this way, or maybe using wireless.
Supposedly, Wiimmfi has support for Warioware DIY and it's operational right now, but I could not get my DS to connect to it. I'm not sure what the issue is, it's a 52100 error if you can figure it out.
Updated the review sheet with the newest game in X Studio.
So, today I learned that the reason Warioware DIY needed NAND saves is because it has 32 megabytes worth of save data.