Warioware DIY is something that shouldn't have to be introduced, large in part because it could easily be equated as the original Petitbasic. As silly as that sounds, when you get down to it, it makes sense. Making your own graphics, "programming", making your own music... It's quite remarkably close to Petitbasic, the only thing that is missing is the typing things in and the lesser limitations.
Anyways, feel free to post your .Mio files here. In order to obtain the Mio files, you must first go to this webpage and download Crygor Tools, then grab your .sav file, and then click the game you want to obtain, pressing export on your way out. (Better tutorial coming soon.)
In order to make this thread more interesting, here's the review section.
Aerial Panic, X Studio [7/10]
Warioware DIY Mio sharing thread
Missingno50Created:
Please consider:
Warioware D.I.Y. was released worldwide before Petit Computer.
(Wario Ware D.I.Y.: ©2009-2010 ; Petit Computer ©2011-2013)
Perhaps it was even the starting point that made programming on Nintendo's consoles possible for everyone. (Earlier systems were reserved for "real" developers.)
lol wtf my warioware doesnt save the shipped stuff aaaaaAre you emulating it or are you using real hardware? If you're using real hardware, I'm not too sure what to tell you...
Please consider: Warioware D.I.Y. was released worldwide before Petit Computer. (Wario Ware D.I.Y.: ©2009-2010 ; Petit Computer ©2011-2013) Perhaps it was even the starting point that made programming on Nintendo's consoles possible for everyone. (Earlier systems were reserved for "real" developers.)That is exactly what I was trying to get at when I was half mumbling to myself last night! Thank you.
Do flashcarts count as real hardware? EDIT: My R4 apparently doesn't implement NAND saves, which are apparently what WarioWare D.I.Y. uses to save the games/records/comics made. Bummer.Aw that sucks. Thankfully, it's very easy to find yourself a copy of Warioware DIY to put on your PC, and it makes graphics a hell of a lot easier. My R4 card does support NAND saves but it's a bit messy on how it does it so I'm not too keen on using it. I got mine from nds-card.com if you want to order the R4 I got.
This article might help. I have a flashcart so I just do that.
https://gbatemp.net/threads/how-to-dump-your-own-3ds-ds-games-saves.274290/
This article might help. I have a flashcart so I just do that. https://gbatemp.net/threads/how-to-dump-your-own-3ds-ds-games-saves.274290/The problem is that those tools don't work on Warioware D.I.Y. The game saves in a weird way (via an embedded NAND chip I guess) and that means traditional save dumpers can't find the actual Warioware D.I.Y data, instead finding the headphone configuration and nothing more.
Oh, well, uh... I don't know. I'll look into it.
Edit:Okay, so, here's what I've gleamed from this, but I cannot test it since I don't have the original cart. This article suggests that there's a different save format involved, and that it does indeed save to a NAND chip. The only way I can currently think of to get those games off is to ship that game to someone who has a flashcard and two DS system, whom you are willing to trust, to have them send the games to their Warioware on the flashcard and then send it back to you. If you would like, I can do that. There seems to be no physical way to get NAND data off of the cartridge other than this way, or maybe using wireless.
Supposedly, Wiimmfi has support for Warioware DIY and it's operational right now, but I could not get my DS to connect to it. I'm not sure what the issue is, it's a 52100 error if you can figure it out.
Updated the review sheet with the newest game in X Studio.
So, today I learned that the reason Warioware DIY needed NAND saves is because it has 32 megabytes worth of save data.