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UAG Drumpf

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ahavasandwichCreated:
Download:LE34A384
Version:Size:811.1 KB
This game is loosely is in the style of Robotron:2084. Your goal is to rescue people from automatons under the control of Mr. Drumpf. This game is kinda sparse at the moment, but I plan to keep adding to it. Future plans: 1.) more enemy types+boss stages 2.) 2 player co-op 3.) dual joystick support 7/30/16 I added another stage that includes a giant floating head that can't be killed. Just to be mean I created killer "1UP"s. Also, I added a bonus stage where I throw everything at you. It can be access by getting past level 6...or by messing with the code. Good luck. 10/9/16 In this update I added some new mob types, a power up, two special abilities that are triggered via L or R, a countdown timer, and a rudimentary scoring system (still trying to balance this). The levels were restructured to aid players in getting used to each mob type. Explainations of the new material is below. New Mobs Rainbarf: It moves randomly up and down the left side of the screen and barfs out a lethal rainbow. Sysbeepers: They travel in straight lines in random directions. They change direction periodically. Not so chill poe: This is like the Sysbeepers, but behavior changes if shot. When shot it goes into an invincible rage mode that is really hard to dodge. Abilities: Super Shot: Press R to activate. Allows the player to fire in all eight directions at once. It drains the power bar (bottom left corner of the screen) very fast. Peace Shield: Press L to activate. It causes a protective peace symbol to rotate around the player. It will kill anything that can be killed. This drains the power bar more slowly than the Super Shot, and makes the player slower by 1/3. 10/26/16 The key had to be updated. It will work now.

Instructions:

Fight your way to save hapless denizens from an endless wave of automatons. Enemies will re-spawn after you kill them. Controls: Use the d-pad to move. To fire use A, B, X, and Y buttons to fire.

Always upvote Seizuretron.

use LOAD"GRP_:filename",0 to load without the file dialog or sound (and don't turn off SYSBEEP!!!!!!!!!!!!!)

Replying to:12Me21
use LOAD"GRP_:filename",0 to load without the file dialog or sound (and don't turn off SYSBEEP!!!!!!!!!!!!!)
Thanks. That dialog screen was rather annoying. Why shouldn't I turn off SYSBEEP?

Replying to:12Me21
use LOAD"GRP_:filename",0 to load without the file dialog or sound (and don't turn off SYSBEEP!!!!!!!!!!!!!)
Because some people are cranky if you change their precious sysbeep setting As if it's not one line of code in direct to turn it back on

Replying to:12Me21
use LOAD"GRP_:filename",0 to load without the file dialog or sound (and don't turn off SYSBEEP!!!!!!!!!!!!!)
What I usually do: SYSBEEP=0 LOAD "thing",0 SYSBEEP=1

Replying to:12Me21
use LOAD"GRP_:filename",0 to load without the file dialog or sound (and don't turn off SYSBEEP!!!!!!!!!!!!!)
Does SYSBEEP serve any other function other than silencing the loading sound? I wouldn't really know from experience because it's rare that I have the volume turned up on my system.

Replying to:12Me21
use LOAD"GRP_:filename",0 to load without the file dialog or sound (and don't turn off SYSBEEP!!!!!!!!!!!!!)
It silences LOAD, SAVE, RENAME, DELETE, DIALOGUE and anything else that uses that bottom screen dialogue thingy. It also silences typing.

Replying to:12Me21
use LOAD"GRP_:filename",0 to load without the file dialog or sound (and don't turn off SYSBEEP!!!!!!!!!!!!!)
You don't have to use SYSBEEP if you disable the LOAD dialog, since SB came out the LOAD only plays the noise if the dialog is on.

Replying to:12Me21
use LOAD"GRP_:filename",0 to load without the file dialog or sound (and don't turn off SYSBEEP!!!!!!!!!!!!!)
Ah? I didn't know, thanks for the info!

Wow, this is a chaotic game. I like it :D

Um...I'm not sure if I know what the problem is, but if it's what I think it is, then you can skip the whole dialog box and beep noise when loading a sprite sheet by imputing:
LOAD "GRP4:WHATEVER",FALSE
just add " ,false " to the end of whatever you're loading. it's what I do...

Also, #MakeDonaldDrumpfAgain My brother owns the hat lol.

Replying to:Morgan
Um...I'm not sure if I know what the problem is, but if it's what I think it is, then you can skip the whole dialog box and beep noise when loading a sprite sheet by imputing:
LOAD "GRP4:WHATEVER",FALSE
just add " ,false " to the end of whatever you're loading. it's what I do...
Yeah, both 0 and FALSE will stop the dialog from showing up. If I had more time I would have polished this up a bit more. For example, I see some places where I could condense the code with DEF functions. Ditto on the #MakeDonaldDrumpfAgain. XD

Replying to:12Me21
use LOAD"GRP_:filename",0 to load without the file dialog or sound (and don't turn off SYSBEEP!!!!!!!!!!!!!)
Some day, I'll set my smiletool to a modified version that sets SYSBEEP to 1 when run. Ideally, SYSBEEP should be an option, not a variable that can be used to endlessly annoy people... Imagine if text wrap or syntax highlighting could be changed within programs, and you had to reset them each time.

Replying to:Morgan
Also, #MakeDonaldDrumpfAgain My brother owns the hat lol.

Replying to:Morgan
Also, #MakeDonaldDrumpfAgain My brother owns the hat lol.
XD I didn't know they made a hat.

Very nice concept. I managed to beat it in under an hour with what I think was greater than 70 deaths. :3

AAAAAAA I still haven't beaten level 6's second part