I just figured out the cause of the flickering issue.
As it turns out, I put GCLS instructions before RENDER (and commented out some important GCLS instructions).
EDIT: After this gets updated, seizure-prone people can now play with no issues, as the flicker would be replaced by slowdown.
[poll=p699][/poll]
Note: Depending on the feature, it may take a while for it to get added into the game.
Replying to:RGamesOffical[poll=p699][/poll]
Note: Depending on the feature, it may take a while for it to get added into the game.
The Demo has been updated with a few enhancements and bugfixes.
Looks good
Iām going to try it right now :)
Replying to:RGamesOffical
Music objects are objects that play music when the player touches them (obviously).
EDIT: They are not in the current version. They will be in the next version, however.
Hey, I have a suggestion. What if you made some built in stages that people could play and edit? I mean, some people are really unimaginative and are not feeling original so it would be smart to include built in levels. Even if it is a few. Although if you don't, then maybe you can make a system like mario maker where your stages (once your done) are given a code that generates the level the exact way it was for someone else if you were to enter it into a level generator or something. So you could share your creations and find random combinations. Just an idea.
Replying to:RGamesOffical
Music objects are objects that play music when the player touches them (obviously).
EDIT: They are not in the current version. They will be in the next version, however.
I really don't know if I can do that...
Replying to:RGamesOffical
Music objects are objects that play music when the player touches them (obviously).
EDIT: They are not in the current version. They will be in the next version, however.
That is okay. It is just an idea for your game :D
Replying to:RGamesOffical
Music objects are objects that play music when the player touches them (obviously).
EDIT: They are not in the current version. They will be in the next version, however.
But I do have a plan for sharing in the future :).
Version 3 has been released.
I have an announcement to make. 2, actually.
first announcement
Firstly, I recently got SB4 and ported Tiny Huge World Beta v4.1 to it. The result? Tiny Huge World Switch Alpha. Estimated release date: Already out.
second announcement
A new version of Tiny Huge World, Beta v7, is going to be released. For most of you, it'll be strange to see that I "skipped" v5 and v6. Those 2 versions were actually Private Beta versions, and some "new" features in v7 were actually added in v5 and v6. Estimated release date: Today or Tomorrow, depending on how many bugs need to be fixed.
Replying to:RGamesOfficalI have an announcement to make. 2, actually.
first announcement
Firstly, I recently got SB4 and ported Tiny Huge World Beta v4.1 to it. The result? Tiny Huge World Switch Alpha. Estimated release date: Already out.
second announcement
A new version of Tiny Huge World, Beta v7, is going to be released. For most of you, it'll be strange to see that I "skipped" v5 and v6. Those 2 versions were actually Private Beta versions, and some "new" features in v7 were actually added in v5 and v6. Estimated release date: Today or Tomorrow, depending on how many bugs need to be fixed.
Speaking of v7, it's now ready to be put onto SBS.
Edit: Which I just did.
Tiny Huge World Beta v7 out now!
Replying to:RGamesOfficalI have an announcement to make. 2, actually.
first announcement
Firstly, I recently got SB4 and ported Tiny Huge World Beta v4.1 to it. The result? Tiny Huge World Switch Alpha. Estimated release date: Already out.
second announcement
A new version of Tiny Huge World, Beta v7, is going to be released. For most of you, it'll be strange to see that I "skipped" v5 and v6. Those 2 versions were actually Private Beta versions, and some "new" features in v7 were actually added in v5 and v6. Estimated release date: Today or Tomorrow, depending on how many bugs need to be fixed.
In case anybody wants the key for the SB4 version, it's 4R4MNN3QJ.