It's decent. The walking system is a little irritating and slow and glitchy and the collision is sometimes off. Other than that, it's pretty good.
Replying to:blizordIt's decent. The walking system is a little irritating and slow and glitchy and the collision is sometimes off. Other than that, it's pretty good.
Yeah, I'm trying to work on the walking system and make it not feel that you're on ice. As for the collision, can you give me an example? I was unaware of that.
Replying to:blizordIt's decent. The walking system is a little irritating and slow and glitchy and the collision is sometimes off. Other than that, it's pretty good.
Oh so you want it feel like you're on ice? Then it works just fine I guess. For the collision, I seemed to be able to walk through the edges of some walls sometimes.
Replying to:blizordIt's decent. The walking system is a little irritating and slow and glitchy and the collision is sometimes off. Other than that, it's pretty good.
No, I mean I'm trying to have it NOT feel like you're on ice. As for the collision, I could change that, but not sure if it is worth it, as the grid on the map is still the same and changing it would make it so that you would need to come to a complete stop to turn, which may take a while.
Replying to:blizordIt's decent. The walking system is a little irritating and slow and glitchy and the collision is sometimes off. Other than that, it's pretty good.
Okay, the walking system is better now for tomorrow's demo. It's faster to walk but the engine runs slower to match that speed. However if you want it to go faster you can change WAITIME% to whatever number. However you don't notice too much of a difference since the animations balance it out.
Decently fun. Although talking to people tends to be difficult, it's still pretty great.
Replying to:HiroshuDecently fun. Although talking to people tends to be difficult, it's still pretty great.
Do you have any recommendations on how to improve talking to people or really anything? Thanks for the feedback.
Replying to:HiroshuDecently fun. Although talking to people tends to be difficult, it's still pretty great.
I'm hella new. I actually signed up here to learn some things.
The feeling when you've gotten far without saving, then hit START.
Something I started doing in my programs, which I hope becomes a trend, is frequently writing all the needed persistent data to restore at that point to the prg slot. If a user exits the application prematurely, they are given the option to restore from the slot data. No more lost saves!
That's actually a pretty good idea. Maybe I should do that.
Bug Report: After I pre-loaded the maps and then started a new game and saved inside of the bedroom, I exited. The next time I tapped play, it said subscript error out of range in 0:1148.