I know your not the original creator of this but it would make my life so much easier if the RGB sliders could go up to 255 like in the built-in smiletool paint editor.
Instructions:
(The creator envisions using your stylus to draw rough drafts and buttons to make pixel-by-pixel adjustments. Keep this in mind if you've just switched from the built-in SmileTool.) Basic controls: D-pad: Move pen or touch screen's cursor A: Use chosen tool B: Eraser (essentially transparent-colored pen) X: Advanced Menu Y: Eye dropper Hold L: controls for tools on the touch screen +D-pad up/down: Switch tools +D-pad left/right: Switch tool shapes +X: Redo +Y: Undo (up to 9 most recent actions) Each tool may have extra controls as shown in the top-right corner of the top screen Hold R: controls for colors on the touch screen +D-pad: change palette set/color or RGB values +X: Redo +Y: Undo (up to 9) Hold L&R: Controls for edit area on the top screen +D-pad: Move Edit Area's cursor +A/B: Switch to other GRP (toggle between pages 0, 1, 4, 5; GRP2 and 3 are reserved for this editor) +X/Y: Expand/Shrink Edit Area Circle pad: Move Edit Area's cursor (shortcut for pressing L+R+D-pad) Some of the above controls can be done via the touch screen, but not as exhaustive. More Notes:- 1.
- Leave the program on for 30 seconds without any action and it will enter screensaver mode, good for Miiverse posting. You can turn it off or change the timing in @OPTION. 2.
- If you switch palette sets after SELECTING (SELCT tool) an area to be copied, the colors will change a la palette swap style. Specifically, if any color in the selected area is in the active palette set, it will be replaced with the same color number of the other sets you switch to. 3.
- My favorite feature is CROP: use the SELECT (SELCT) tool, hold A and D-pad to select an area, and hold L or R while releasing A to crop. Then maybe hold L&R and A to switch to a new page and paste. That's how I copy/crop/paste stuff from the default sprite sheet to my custom sheet. 4.
- I don't really use the basic animation feature myself (it only manipulates the UV aspect), but if someone wants to use it I can research the controls in more detail. 5.
- You can get the sprite/bg ID by multiplying the "left" number by 32 then add the "top" number. E.g. the letter N sprite's left number is 02 and top is 14, so its sprite ID is 2*32+14 or 78. 6.
- Ask questions! It took me 3 days to get used to this editor and I NEVER go back to the built-in sprite tool.