StockPro, the unrealistic Stock simulator!
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MariominerCreated:
I was going for C, not C++, but I guess that works.#include <iostream> using namespace std; int main(char* argv[], int argc) { char* response = "Sure. I can do that. STDEV and NATDGG are in.\n"; cout << response; return 0; }
Just lower the char dimensions to [43] and it saves a bit of memory (useful for memory limited devices like the Arduino and GBA)Yeah, I wasn't really concerned for memory.
Please release?I was going for C, not C++, but I guess that works.#include <iostream> using namespace std; int main(char* argv[], int argc) { char* response = "Sure. I can do that. STDEV and NATDGG are in.\n"; cout << response; return 0; }Just lower the char dimensions to [43] and it saves a bit of memory (useful for memory limited devices like the Arduino and GBA)Yeah, I wasn't really concerned for memory.
It's on the page. But I'll post it here, if you really need me to.
How would anyone think of this: A system where you can download company DLC and install it (so each company pack could have a file which you'd download into the project and then you'd run a program to install those companies)? It would be actual DLC, unlike what I've mostly seen before.
Sure, but please answer my question. I've been waiting until people said what they think so I don't add the wrong thing.
Yeah, I probably would stuff them into download packs. It would basically be a single DLC thing that would give you all the DLC currently available. Alright, well now I can develop it, it probably shouldn't be too hard to program.